NMA13048
Name of Server as Shown on the Client Server List
Offline 104.28.230.61:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 141/500
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02MODPlayers 133/100
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03MODPlayers 197/225
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04MODPlayers 85/700
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05MODPlayers 228/700
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06MODPlayers 349/350
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Name of Server as Shown on the Client Server List?
These Rust Tracker lists carry Name of Server as Shown on the Client Server List: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the tags mean that Name of Server as Shown on the Client Server List is listed under?
The game's server browser reads these tags from Name of Server as Shown on the Client Server List: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
When does Name of Server as Shown on the Client Server List wipe?
Too few wipes on record for Name of Server as Shown on the Client Server List to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 26 days 22 hours.
Server Details
What is the uptime on Name of Server as Shown on the Client Server List, and is it online?
Offline: Name of Server as Shown on the Client Server List confirmed offline, last seen 5 days 13 hours ago. 0 of 96 hours up over the last 4 full days: 0% uptime. First contact for Rust Tracker: 24 October 2026.
Which Rust version is confirmed on Name of Server as Shown on the Client Server List?
Rust network protocol 2635 and build 168909 is the build on Name of Server as Shown on the Client Server List; the platform is Windows. The same protocol is required to join, and Steam updates it for you.
Which location is Name of Server as Shown on the Client Server List in?
No region is published by Name of Server as Shown on the Client Server List. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 104.28.230.61:28015.
Population
What is the player count on Name of Server as Shown on the Client Server List?
Offline now for Name of Server as Shown on the Client Server List, last seen 5 days 13 hours ago. Seven-day average 1 players; peak 1.
Where does Name of Server as Shown on the Client Server List sit in the server rankings?
On player hours over seven days, Name of Server as Shown on the Client Server List ranks #13,048, inside the top 58% of all ranked servers.
Settings
Which settings and rules are confirmed on Name of Server as Shown on the Client Server List?
Nothing in Name of Server as Shown on the Client Server List's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. VAC is off, Valve's anti-cheat.
Which map is confirmed for Name of Server as Shown on the Client Server List?
Generated by the game: the procedural map on Name of Server as Shown on the Client Server List.
Connect
What is the way to join Name of Server as Shown on the Client Server List?
Open the console in Rust with F1 after starting the game, then type client.connect 104.28.230.61:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.