SRV15240
ServerName
Offline 104.28.230.243:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 11:28 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 47/500
-
02MODPlayers 121/100
-
03MODPlayers 94/225
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04MODPlayers 38/700
-
05MODPlayers 90/700
-
06MODPlayers 327/350
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry ServerName?
These Rust Tracker lists carry ServerName: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on ServerName?
Listed for the server browser to read, ServerName publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): 5 slots on this server; ts8 (Group limit): Default team size: 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What happens on ServerName on wipe day?
Recent wipes averaged a peak of 0 players. 0 hours after the latest wipe, the crowd peaked.
On what schedule does ServerName wipe?
ServerName's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 12 days 10 hours since this world was made.
Server Details
Is ServerName up, and how does its uptime hold?
Offline now, ServerName was last seen 12 days 10 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 7 October 2026.
What Rust version is ServerName on?
Rust network protocol 2634 and build 167781 on Windows is what ServerName runs. Steam updates it for you; your game must share the protocol to join.
What location is ServerName hosted in?
Nothing on region from ServerName; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 104.28.230.243:28015.
Player Count
What is the player count on ServerName?
Offline now for ServerName, last seen 12 days 10 hours ago.
Where does ServerName sit in the server rankings?
Seven-day player hours put ServerName at #15,240, within the top 70% of all ranked servers.
Settings
Which settings and rules are confirmed on ServerName?
The name of ServerName carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on ServerName?
A procedural map runs on ServerName, generated by the game.
Connect
What is the way to join ServerName?
Open the console in Rust with F1 after starting the game, then type client.connect 104.28.230.243:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp5
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.