SSR017
S
Offline 104.28.159.21:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 23/500
-
02MODPlayers 126/100
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03MODPlayers 34/225
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04MODPlayers 13/700
-
05MODPlayers 4/200
-
06MODPlayers 1/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry S?
These Rust Tracker lists carry S: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that S is listed under?
These tags are published by S for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): Default team size: 8; v2633 (Protocol): To join, your game must match protocol 2633; cs163493 (Build): This server runs game build 163493; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
When does S wipe?
The record holds too few of S's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 48 days 19 hours.
Location and Status
Is S up, and how does its uptime hold?
Offline: S confirmed offline, last seen 45 days 22 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 13 September 2026.
Which Rust version is confirmed on S?
Confirmed for S: Rust network protocol 2633 and build 163493, Windows. The same protocol is required to join, and Steam updates it for you.
Which location is S in?
Nothing on region from S; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 104.28.159.21:28015.
Player Count
Is S busy?
Last seen 45 days 22 hours ago; S is offline at present.
Settings
Which settings and rules are confirmed on S?
No gather rate appears in S's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
Which map is confirmed for S?
Procedural map on S, made by the game.
Connect
Which steps join S?
To connect: start Rust, press F1, enter client.connect 104.28.159.21:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs163493
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.