HPR15404=
Hyperlkl
Online 104.254.131.178:50002 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 92/500
-
02MODPlayers 127/100
-
03MODPlayers 106/225
-
04MODPlayers 31/200
-
05MODPlayers 91/700
-
06MODPlayers 28/1000
Quick answers
From the figures on this page.
Filters
Where does Hyperlkl appear in Rust Tracker lists and filters?
On Rust Tracker, Hyperlkl sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Hyperlkl?
The game's server browser reads these tags from Hyperlkl: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): Build: 167584; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
On what schedule does Hyperlkl wipe?
Hyperlkl's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 15 days 1 hours since this world was made.
Server Details
How reliable is Hyperlkl, and is it online now?
Right now Hyperlkl is online. About 14 days 22 hours ago it restarted last, based on reported uptime. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. Rust Tracker logged it first on 12 October 2026.
Which Rust version is confirmed on Hyperlkl?
Rust network protocol 2634 and build 167584 on Linux is what Hyperlkl runs. To join, your game must be on the same protocol; Steam handles the update.
What is performance like on Hyperlkl?
For the last 48 hours it averaged 90 server fps; the floor was 68. Buildings, deployables and the rest of the world took it to a maximum of 93,247 entities. Memory peaked at 5,087 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is Hyperlkl in?
No region is published by Hyperlkl. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 104.254.131.178:50002.
Population
How many players are on Hyperlkl right now?
Hyperlkl is at 0 players, capacity 40. Across the past seven days, 0 players on average.
What rank does Hyperlkl carry among Rust servers?
Seven-day player hours put Hyperlkl at #15,404, within the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on Hyperlkl?
No gather rate appears in Hyperlkl's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
What map is Hyperlkl on?
A procedural map of size 4,000 runs on Hyperlkl, generated by the game from seed 65188. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
Which steps join Hyperlkl?
To connect: start Rust, press F1, enter client.connect 104.254.131.178:50002 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.