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Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,784online PAX64,568playing OCC3,550with players WIPED 3H134
MODModded traffic
Callsign

HPR15404=

Hyperlkl

Online 104.254.131.178:50002 checked 7m ago

moddedoxide
Clearance · join
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,404top 69%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct21 Oct24 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Hyperlkl appear in Rust Tracker lists and filters?

On Rust Tracker, Hyperlkl sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Hyperlkl?

The game's server browser reads these tags from Hyperlkl: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): Build: 167584; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

On what schedule does Hyperlkl wipe?

Hyperlkl's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 15 days 1 hours since this world was made.

Server Details

How reliable is Hyperlkl, and is it online now?

Right now Hyperlkl is online. About 14 days 22 hours ago it restarted last, based on reported uptime. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. Rust Tracker logged it first on 12 October 2026.

Which Rust version is confirmed on Hyperlkl?

Rust network protocol 2634 and build 167584 on Linux is what Hyperlkl runs. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on Hyperlkl?

For the last 48 hours it averaged 90 server fps; the floor was 68. Buildings, deployables and the rest of the world took it to a maximum of 93,247 entities. Memory peaked at 5,087 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is Hyperlkl in?

No region is published by Hyperlkl. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 104.254.131.178:50002.

Population

How many players are on Hyperlkl right now?

Hyperlkl is at 0 players, capacity 40. Across the past seven days, 0 players on average.

What rank does Hyperlkl carry among Rust servers?

Seven-day player hours put Hyperlkl at #15,404, within the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on Hyperlkl?

No gather rate appears in Hyperlkl's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

What map is Hyperlkl on?

A procedural map of size 4,000 runs on Hyperlkl, generated by the game from seed 65188. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

Which steps join Hyperlkl?

To connect: start Rust, press F1, enter client.connect 104.254.131.178:50002 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players Capacity: 40 slots.
ts8
Group limit Default team size: 8.
v2634
Protocol Join only if your game is on protocol 2634.
cs167584
Build Build: 167584.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.