GSH15262=
GSH - Plugin Development
Online 104.243.44.106:25040 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 05:10 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 0/500
-
02MODPlayers 131/100
-
03MODPlayers 47/225
-
04MODPlayers 12/700
-
05MODPlayers 45/700
-
06MODPlayers 211/215
Quick answers
From the figures on this page.
Filters
Where does GSH - Plugin Development appear in Rust Tracker lists and filters?
These Rust Tracker lists carry GSH - Plugin Development: Modded servers, tracked live. It comes up under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on GSH - Plugin Development?
The game's server browser reads these tags from GSH - Plugin Development: gmvanilla (Game mode): Vanilla survival is the mode; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What should you expect on GSH - Plugin Development when wipe day lands?
The average peak across recent wipes: 0 players. The peak on the latest wipe came 0 hours after it.
When does GSH - Plugin Development wipe?
GSH - Plugin Development's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 12 days 19 hours.
Server Details
How reliable is GSH - Plugin Development, and is it online now?
Tracking shows GSH - Plugin Development online as of now. By its own uptime figure, the last restart was roughly 6 days 22 hours ago. 143 of 168 hours up over the last 7 full days: 85% uptime. First contact for Rust Tracker: 13 September 2026.
What Rust version is GSH - Plugin Development on?
Rust network protocol 2635 and build 168909 on Linux is what GSH - Plugin Development runs. Steam updates it for you; your game must share the protocol to join.
What is performance like on GSH - Plugin Development?
Average server fps over the last 48 hours: 239, with a low of 229. Buildings, deployables and the rest of the world took it to a maximum of 4,413 entities. Peak memory use: 1,631 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is GSH - Plugin Development in?
Nothing on region from GSH - Plugin Development; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 104.243.44.106:25040.
Player Count
Is GSH - Plugin Development busy?
Slots 40; players on board 0: that is GSH - Plugin Development now. Seven-day average for this server: 0 players.
What rank does GSH - Plugin Development carry among Rust servers?
Top 69% of all ranked servers, and #15,262 on seven-day player hours: GSH - Plugin Development.
Settings
Which settings and rules are confirmed on GSH - Plugin Development?
No gather rate appears in GSH - Plugin Development's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. Vanilla is its own label: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.
What map is GSH - Plugin Development on?
Generated by the game from seed 1, the procedural map on GSH - Plugin Development measures 1,000. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
How do you get onto GSH - Plugin Development?
To connect: start Rust, press F1, enter client.connect 104.243.44.106:25040 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://discord.com/invite/gsh.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8
Game
gmvanilla
mp40
ts8
v2635
cs168909
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.