PRY8450=
Pyro Test Server
Online 104.234.251.154:28035 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, and #448 of the quad servers (top 54%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 18:17 UTC5d ago | 1 | – | running | 0 |
| Sun 18 Oct, 19:16 UTC10d ago | 1 | halved by day 1 | 5 days | 0 |
| Sun 11 Oct, 21:22 UTC17d ago | 1 | held half | 6.9 days | 0 |
| Wed 7 Oct, 06:17 UTC22d ago | 1 | held half | 4.6 days | 0 |
| Tue 6 Oct, 20:17 UTC22d ago | 1 | – | 0.4 days | 0 |
| Fri 2 Oct, 18:00 UTC26d ago | 1 | held half | 4.1 days | 0 |
| Thu 24 Sep, 17:28 UTC34d ago | 1 | halved by day 2 | 8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 1/300
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02MODPlayers 7/60
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03MODPlayers 6/80
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04MODPlayers 6/99
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05MODPlayers 2/100
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06MODPlayers 2/100
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Pyro Test Server?
On Rust Tracker, Pyro Test Server sits in these lists: Modded servers, tracked live and Roleplay Rust servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
How should you read the tags on Pyro Test Server?
Listed for the server browser to read, Pyro Test Server publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): 50 slots on this server; ts4 (Group limit): Team limit: 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^r (Roleplay): This is a roleplay server; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What happens on Pyro Test Server on wipe day?
Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 75% of recent wipes. The fall below half came by day 1 where it did not hold.
On what schedule does Pyro Test Server wipe?
Wipe times at Pyro Test Server are irregular, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 5 days 21 hours.
Server Details
How reliable is Pyro Test Server, and is it online now?
Pyro Test Server is up and online at this moment. The uptime it reports puts the last restart about 8 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. First contact for Rust Tracker: 13 September 2026.
Which Rust version is confirmed on Pyro Test Server?
Confirmed for Pyro Test Server: Rust network protocol 2635 and build 168909, Windows. To join, your game must be on the same protocol; Steam handles the update.
What is performance like on Pyro Test Server?
Average server fps over the last 48 hours: 68, with a low of 40. Maximum entities carried: 82,282, from buildings and deployables to everything else. It drew as much as 3,979 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Where does Pyro Test Server sit?
No region is published by Pyro Test Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 104.234.251.154:28035.
Population
How many players are on Pyro Test Server right now?
Slots 50; players on board 0: that is Pyro Test Server now. Seven-day average 0 players; peak 1.
How does Pyro Test Server compare in the rankings?
Top 38% of all ranked servers, and #8,450 on seven-day player hours: Pyro Test Server. Within the quad group it sits at #448.
Map and Rules
Which settings and rules are confirmed on Pyro Test Server?
Nothing in Pyro Test Server's name states a gather rate. A limit of 4 players applies per group (quad). roleplay is the game mode, jobs, roleplay rules and towns. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on Pyro Test Server?
The map on Pyro Test Server is procedural, size 3,500, seed 250694, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
How do you get onto Pyro Test Server?
To connect: start Rust, press F1, enter client.connect 104.234.251.154:28035 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://discord.com/invite/sCQCaHTNdX.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^r,gmrust,cs168909,ts4,^o^z
Game
gmrust
mp50
ts4
v2635
cs168909
ptrak
$r?
Gameplay
^r
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.