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Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,658online PAX48,164playing OCC3,140with players WIPED 3H112
MODModded traffic
Callsign

TST13593

Test Server

Offline 104.205.206.212:28015 checked 19d ago

moddedoxide
Clearance · join
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,593top 61%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct6 Oct9 Oct11 Oct14 Oct17 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 6 OctMon 5 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 06:46 UTC23d ago 1 – running 1
Mon 5 Oct, 10:21 UTC23d ago 1 – 0.9 days 1
Sun 4 Oct, 00:00 UTC25d ago 1 – 1.4 days 1
Sat 3 Oct, 02:23 UTC26d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 02MOD
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  3. 03MOD
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    Players 168/225
  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Test Server?

On Rust Tracker, Test Server sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Test Server?

The game's server browser reads these tags from Test Server: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on Test Server on wipe day?

The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for Test Server?

No next wipe to predict for Test Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 23 days 2 hours.

Server Details

What is the uptime on Test Server, and is it online?

Offline: Test Server confirmed offline, last seen 19 days 6 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 3 October 2026.

What Rust version is Test Server on?

Confirmed for Test Server: Rust network protocol 2634 and build 166652, Windows. Steam updates it for you; your game must share the protocol to join.

Which location is Test Server in?

Nothing on region from Test Server; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 104.205.206.212:28015.

Population

Is Test Server busy?

Last seen 19 days 6 hours ago; Test Server is offline at present.

How does Test Server compare in the rankings?

Seven-day player hours put Test Server at #13,593, within the top 61% of all ranked servers.

Settings

Which settings and rules are confirmed on Test Server?

Nothing in Test Server's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

What map is Test Server on?

Generated by the game: the procedural map on Test Server.

Connect

How do you get onto Test Server?

Open the console in Rust with F1 after starting the game, then type client.connect 104.205.206.212:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build Build: 166652.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.