LCL5135=
LocalDev
Online NA 104.175.149.25:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h.
The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 4/175
-
02MODPlayers 4/90
-
03MODPlayers 4/1000
-
04MODPlayers 1/50
-
05MODPlayers 3/15
-
06MODPlayers 3/50
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show LocalDev?
These Rust Tracker lists carry LocalDev: Modded servers, tracked live and North America: live server tracking. It comes up under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Which tags does LocalDev carry, and what do they mean?
Listed for the server browser to read, LocalDev publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser lists it under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
Which wipe times are confirmed for LocalDev?
Estimated from the force wipe: the next wipe at LocalDev. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 10 days 6 hours. Its tags carry a monthly wipe schedule.
Server Details
How reliable is LocalDev, and is it online now?
Tracking shows LocalDev online as of now. 100% uptime over the last 2 full days, with 48 of 48 hours up. The first sighting by Rust Tracker was 25 October 2026.
Which Rust build is LocalDev running?
Rust network protocol 2635 and build 168909 on Windows is what LocalDev runs. To join, your game must be on the same protocol; Steam handles the update.
What location is LocalDev hosted in?
In North America, under its NA tag, is where LocalDev lists itself. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 104.175.149.25:28015.
Player Count
Is LocalDev busy?
Slots 10; players on board 0: that is LocalDev now. Seven-day average 1 players; peak 1. Busiest window in 48 hours: 21:00 UTC, 1 players on average.
Where does LocalDev sit in the server rankings?
LocalDev places #5,135 on seven-day player hours, #880 in North America and in the top 23% of all ranked servers.
Settings
Which settings and rules are confirmed on LocalDev?
The name of LocalDev carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. Vanilla is its own label: as Facepunch ships it: rates, kits and rules are unchanged. VAC is off, Valve's anti-cheat.
Which map is loaded on LocalDev?
Procedural map on LocalDev, made by the game.
Connect
How do you get onto LocalDev?
To connect: start Rust, press F1, enter client.connect 104.175.149.25:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,^z,^y,^m,^v,NA,gmrust,cs168909,ts8
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.