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Rust TrackerRTRC · Radar control
ATIS RTRC INFO R SRV11,717online PAX54,071playing OCC3,364with players WIPED 3H135
MODModded traffic
Callsign

TPC15070=

typical test

Online 104.153.151.75:28015 checked 9m ago

moddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 1
Rank#15,070top 68%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

010020030040001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SHC102no group limit · 163 on average ShockRust | Blue | NoLimit
    Players 49/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
    Players 121/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 113 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 64/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 87 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 60/700
  5. 05MOD
    Callsign RST016EU · groups of 12+ · weekly · 87 on average RustSpain.com | EU Main
    Players 12/200
  6. 06MOD
    Callsign RUS021EU · groups of 16+ · monthly · 83 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 16/1000
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show typical test?

These Rust Tracker lists carry typical test: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the tags mean that typical test is listed under?

These tags are published by typical test for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

When does typical test wipe?

Too few wipes on record for typical test to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 47 hours since this world was made.

Server Details

Is typical test up, and how does its uptime hold?

Tracking shows typical test online as of now. The uptime it reports puts the last restart about 26 hours ago. Uptime stood at 0% for the last 1 full day, 0 of 24 hours online. The first sighting by Rust Tracker was 26 October 2026.

Which Rust version is confirmed on typical test?

Rust network protocol 2635 and build 168909 on Linux is what typical test runs. To join, your game must be on the same protocol; Steam handles the update.

Is typical test holding performance?

Server fps held an average of 240 across the last 48 hours, never below 239. Peak entity count: 3,864, covering buildings, deployables and all else in the world. Peak memory use: 1,472 MB. Lag, as players experience it, comes from low fps and a rising entity count.

What location is typical test hosted in?

Region: none published by typical test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 104.153.151.75:28015.

Population

Is typical test busy?

Tracking typical test: 0 of 100 slots filled. Over seven days: average 0, peak 1 players. Peak traffic in the last 48 hours came at 05:00 UTC, averaging 0 players.

How does typical test compare in the rankings?

Seven-day player hours put typical test at #15,070, within the top 68% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on typical test?

Nothing in typical test's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on typical test?

The map on typical test is procedural, size 1,000, seed 6738, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

What is the way to join typical test?

Open the console in Rust with F1 after starting the game, then type client.connect 104.153.151.75:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.