VNC15323=
Vincent's Test Server
Online 104.143.3.243:28089 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:35 UTC13d ago | 1 | – | running | 0 |
| Sun 27 Sep, 01:36 UTC31d ago | 3 | halved by day 1 | 17.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 205/500
-
02MODPlayers 121/100
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03MODPlayers 183/225
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04MODPlayers 126/700
-
05MODPlayers 19/200
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06MODPlayers 50/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Vincent's Test Server?
On Rust Tracker, Vincent's Test Server sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does Vincent's Test Server carry, and what do they mean?
The game's server browser reads these tags from Vincent's Test Server: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What should you expect on Vincent's Test Server when wipe day lands?
Recent wipes averaged a peak of 2 players. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.
When does Vincent's Test Server wipe?
Vincent's Test Server's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 13 days 22 hours.
Server Details
Is Vincent's Test Server up, and how does its uptime hold?
Tracking shows Vincent's Test Server online as of now. By its own uptime figure, the last restart was roughly 13 days 18 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.
Which Rust build is Vincent's Test Server running?
Rust network protocol 2634 and build 167781 is the build on Vincent's Test Server; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
What is performance like on Vincent's Test Server?
For the last 48 hours it averaged 5 server fps; the floor was 5. Peak entity count: 95,164, covering buildings, deployables and all else in the world. Memory peaked at 4,077 MB. A climbing entity count and low fps are what register as lag for players.
What location is Vincent's Test Server hosted in?
Nothing on region from Vincent's Test Server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 104.143.3.243:28089.
Player Count
How many players are on Vincent's Test Server right now?
Slots 100; players on board 0: that is Vincent's Test Server now. The last seven days put it at 0 players on average.
How does Vincent's Test Server compare in the rankings?
On player hours over seven days, Vincent's Test Server ranks #15,323, inside the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on Vincent's Test Server?
The name of Vincent's Test Server carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on Vincent's Test Server?
A procedural map of size 4,000 runs on Vincent's Test Server, generated by the game from seed 1. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
Which steps join Vincent's Test Server?
To connect: start Rust, press F1, enter client.connect 104.143.3.243:28089 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.