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Rust TrackerRTRC · Radar control
ATIS RTRC INFO R SRV11,880online PAX96,217playing OCC4,117with players WIPED 3H157
MODModded traffic
Callsign

CHL5064=

The Chill Zone

Online 104.143.3.231:28029 checked 9m ago

moddedoxide
Clearance · join
Players now 1/ 160 1% full
7-day average0peak 4
Rank#5,064top 23%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

01020304019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 5.5

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSun 20 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 37 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 03:14 UTC12d ago 3 – running 0
Thu 1 Oct, 21:10 UTC FW25d ago 5 halved by day 4 13.3 days 0
Sun 20 Sep, 18:18 UTC37d ago 2 halved by day 7 11.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 127 on average МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
    Players 125/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 111 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 189/225
  4. 04MOD
    Callsign RST016EU · groups of 12+ · weekly · 87 on average RustSpain.com | EU Main
    Players 34/200
  5. 05MOD
    Callsign RUS021EU · groups of 16+ · monthly · 85 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 198/700
  6. 06MOD
    Callsign RUS021EU · groups of 16+ · monthly · 83 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 65/1000
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry The Chill Zone?

These Rust Tracker lists carry The Chill Zone: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags does The Chill Zone carry, and what do they mean?

These tags are published by The Chill Zone for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp160 (Max players): 160 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on The Chill Zone when wipe day lands?

Recent wipes averaged a peak of 3 players. 37 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 5.5.

On what schedule does The Chill Zone wipe?

No next wipe to predict for The Chill Zone, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 12 days 15 hours.

Server Details

Is The Chill Zone up, and how does its uptime hold?

The Chill Zone is up and online at this moment. The uptime it reports puts the last restart about 4 days 19 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

Which Rust build is The Chill Zone running?

Rust network protocol 2635 and build 168909 is the build on The Chill Zone; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on The Chill Zone?

Server fps held an average of 6 across the last 48 hours, never below 5. Maximum entities carried: 111,967, from buildings and deployables to everything else. Memory peaked at 4,704 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does The Chill Zone sit?

Nothing on region from The Chill Zone; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 104.143.3.231:28029.

Population

Is The Chill Zone busy?

Tracking The Chill Zone: 1 of 160 slots filled. Seven-day average 0 players; peak 4. Peak traffic in the last 48 hours came at 01:00 UTC, averaging 1 players.

What rank does The Chill Zone carry among Rust servers?

Seven-day player hours put The Chill Zone at #5,064, within the top 23% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on The Chill Zone?

No gather rate appears in The Chill Zone's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on The Chill Zone?

The map on The Chill Zone is procedural, size 4,350, seed 1193930318, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

Which steps join The Chill Zone?

To connect: start Rust, press F1, enter client.connect 104.143.3.231:28029 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp160,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp160
Max players 160 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.