CHL5064=
The Chill Zone
Online 104.143.3.231:28029 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 37 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 03:14 UTC12d ago | 3 | – | running | 0 |
| Thu 1 Oct, 21:10 UTC FW25d ago | 5 | halved by day 4 | 13.3 days | 0 |
| Sun 20 Sep, 18:18 UTC37d ago | 2 | halved by day 7 | 11.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 227/500
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02MODPlayers 125/100
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03MODPlayers 189/225
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04MODPlayers 34/200
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05MODPlayers 198/700
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06MODPlayers 65/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry The Chill Zone?
These Rust Tracker lists carry The Chill Zone: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does The Chill Zone carry, and what do they mean?
These tags are published by The Chill Zone for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp160 (Max players): 160 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What should you expect on The Chill Zone when wipe day lands?
Recent wipes averaged a peak of 3 players. 37 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 5.5.
On what schedule does The Chill Zone wipe?
No next wipe to predict for The Chill Zone, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 12 days 15 hours.
Server Details
Is The Chill Zone up, and how does its uptime hold?
The Chill Zone is up and online at this moment. The uptime it reports puts the last restart about 4 days 19 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. First contact for Rust Tracker: 13 September 2026.
Which Rust build is The Chill Zone running?
Rust network protocol 2635 and build 168909 is the build on The Chill Zone; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.
What is performance like on The Chill Zone?
Server fps held an average of 6 across the last 48 hours, never below 5. Maximum entities carried: 111,967, from buildings and deployables to everything else. Memory peaked at 4,704 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Where does The Chill Zone sit?
Nothing on region from The Chill Zone; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 104.143.3.231:28029.
Population
Is The Chill Zone busy?
Tracking The Chill Zone: 1 of 160 slots filled. Seven-day average 0 players; peak 4. Peak traffic in the last 48 hours came at 01:00 UTC, averaging 1 players.
What rank does The Chill Zone carry among Rust servers?
Seven-day player hours put The Chill Zone at #5,064, within the top 23% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on The Chill Zone?
No gather rate appears in The Chill Zone's name. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on The Chill Zone?
The map on The Chill Zone is procedural, size 4,350, seed 1193930318, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
Which steps join The Chill Zone?
To connect: start Rust, press F1, enter client.connect 104.143.3.231:28029 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp160,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp160
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.