RWT4070=
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]
Online NA 104.143.2.47:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 17h.
The force wipe · high confidence
Coming wipes
- 8d 17hThu 5 Nov, 19:00 UTCFW
- 36d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:49 UTC FW26d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 1/200
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02MODPlayers 3/50
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03MODPlayers 0/50
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04MODPlayers 3/100
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05MODPlayers 12/50
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06MODPlayers 6/50
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
PvE servers, tracked live, Modded servers, tracked live, Build, creative and sandbox servers and North America: live server tracking — the Rust Tracker lists that include RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. These filters surface it on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
The game's server browser reads these tags from RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): In the server browser it is listed under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What should you expect on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] when wipe day lands?
At their busiest, recent wipes averaged 5 players. The peak on the latest wipe came 26 hours after it.
On what schedule does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipe?
One wipe a month for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 26 days 4 hours. Its tags carry a monthly wipe schedule.
Location and Status
Is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] up, and how does its uptime hold?
Right now RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is online. About 20 hours ago it restarted last, based on reported uptime. 94% uptime over the last 7 full days, with 158 of 168 hours up. First contact for Rust Tracker: 13 September 2026.
Which Rust version is confirmed on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Confirmed for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.
What is performance like on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
For the last 48 hours it averaged 30 server fps; the floor was 30. Buildings, deployables and the rest of the world took it to a maximum of 147,929 entities. It drew as much as 7,144 MB of memory. A climbing entity count and low fps are what register as lag for players.
Where does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] sit?
The NA tag places RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] in North America, by its own listing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 104.143.2.47:28015.
Player Count
How many players are on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] right now?
Tracking RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: 1 of 50 slots filled. Peak of 3 in the last seven days, average 1 players. Busiest window in 48 hours: 01:00 UTC, 2 players on average.
How does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] compare in the rankings?
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] places #4,070 on seven-day player hours, #681 in North America and in the top 18% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Nothing in RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]'s name states a gather rate. The game's default applies: groups can have up to 8 players. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. VAC is on, Valve's anti-cheat.
What map is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] on?
The map on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is procedural, size 4,250, seed 1337, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page. Its map goes by the name Custom Map.
How to Join
What is the way to join RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Open the console in Rust with F1 after starting the game, then type client.connect 104.143.2.47:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://discord.com/invite/478SQzbUU9.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.