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Rust TrackerRTRC · Radar control
ATIS RTRC INFO E SRV11,665online PAX44,308playing OCC3,062with players WIPED 3H99
MODModded traffic
Callsign

RWT4070=

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]

Online NA 104.143.2.47:28015 checked 11m ago

monthly wipes moddedcarbonpve
Clearance · join
Players now 1/ 50 2% full
7-day average1peak 3
Rank#4,070top 18% · #681 in NA
Last wipe26d agomonthly schedule
Next wipe8d 17hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123402:0019:0002:0010:0017:0000:00

Hourly average and peak, UTC.

Server performance

01020304002:0019:0002:0010:0017:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h.

The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

  1. 8d 17hThu 5 Nov, 19:00 UTCFW
  2. 36d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:49 UTC FW26d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 02MOD
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  3. 03MOD
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  4. 04MOD
    Callsign OTP014NA · groups of 8+ · biweekly · 1 on average Outpost Omega | PVE | Build | Explore | Thrive
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  5. 05MOD
    Callsign RST015NA · groups of 8+ · 15x · monthly · 12 on average [US] RustDecay PVE 15x Relax & Build - No Kill No Raid
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  6. 06MOD
    Callsign RST015NA · groups of 8+ · 200x · monthly · 5 on average [US] RustDecay PVE 200x Relax & Build - No Kill No Raid
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

PvE servers, tracked live, Modded servers, tracked live, Build, creative and sandbox servers and North America: live server tracking — the Rust Tracker lists that include RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. These filters surface it on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

The game's server browser reads these tags from RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): In the server browser it is listed under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] when wipe day lands?

At their busiest, recent wipes averaged 5 players. The peak on the latest wipe came 26 hours after it.

On what schedule does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipe?

One wipe a month for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 26 days 4 hours. Its tags carry a monthly wipe schedule.

Location and Status

Is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] up, and how does its uptime hold?

Right now RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is online. About 20 hours ago it restarted last, based on reported uptime. 94% uptime over the last 7 full days, with 158 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Confirmed for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

What is performance like on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

For the last 48 hours it averaged 30 server fps; the floor was 30. Buildings, deployables and the rest of the world took it to a maximum of 147,929 entities. It drew as much as 7,144 MB of memory. A climbing entity count and low fps are what register as lag for players.

Where does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] sit?

The NA tag places RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] in North America, by its own listing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 104.143.2.47:28015.

Player Count

How many players are on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] right now?

Tracking RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: 1 of 50 slots filled. Peak of 3 in the last seven days, average 1 players. Busiest window in 48 hours: 01:00 UTC, 2 players on average.

How does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] compare in the rankings?

RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] places #4,070 on seven-day player hours, #681 in North America and in the top 18% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Nothing in RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]'s name states a gather rate. The game's default applies: groups can have up to 8 players. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. VAC is on, Valve's anti-cheat.

What map is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] on?

The map on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is procedural, size 4,250, seed 1337, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page. Its map goes by the name Custom Map.

How to Join

What is the way to join RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?

Open the console in Rust with F1 after starting the game, then type client.connect 104.143.2.47:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://discord.com/invite/478SQzbUU9.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players 50 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Plugin framework: Carbon.

Region

NA
North America In the server browser it is listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.