DVL9648=
US | 2x |DEVELOPEMENT|
Online 104.143.2.118:29015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:32 UTC16d ago | 0 | – | running | 0 |
| Sun 27 Sep, 06:17 UTC31d ago | 4 | halved by day 2 | 15.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 170/200
-
02MODPlayers 199/205
-
03MODPlayers 118/200
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04MODPlayers 6/150
-
05MODPlayers 11/200
-
06MODPlayers 422/450
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry US | 2x |DEVELOPEMENT|?
2x Rust servers, tracked live, Modded servers, tracked live and North America: live server tracking — the Rust Tracker lists that include US | 2x |DEVELOPEMENT|. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Which tags does US | 2x |DEVELOPEMENT| carry, and what do they mean?
These tags are published by US | 2x |DEVELOPEMENT| for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What should you expect on US | 2x |DEVELOPEMENT| when wipe day lands?
At their busiest, recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, half the peak was lost by day 2.
On what schedule does US | 2x |DEVELOPEMENT| wipe?
US | 2x |DEVELOPEMENT|'s rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 16 days 2 hours.
Location and Status
What is the uptime on US | 2x |DEVELOPEMENT|, and is it online?
Right now US | 2x |DEVELOPEMENT| is online. The uptime it reports puts the last restart about 9 hours ago. 144 of 168 hours up over the last 7 full days: 86% uptime. First contact for Rust Tracker: 27 September 2026.
What Rust version is US | 2x |DEVELOPEMENT| on?
Confirmed for US | 2x |DEVELOPEMENT|: Rust network protocol 2635 and build 168909, Windows. To join, your game must be on the same protocol; Steam handles the update.
What is performance like on US | 2x |DEVELOPEMENT|?
Average server fps over the last 48 hours: 25, with a low of 25. Maximum entities carried: 74,234, from buildings and deployables to everything else. It drew as much as 2,014 MB of memory. Players feel lag when fps drops and the entity count climbs.
Where does US | 2x |DEVELOPEMENT| sit?
No region tag is published by US | 2x |DEVELOPEMENT|, but the name points to North America. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 104.143.2.118:29015.
Player Count
How many players are on US | 2x |DEVELOPEMENT| right now?
US | 2x |DEVELOPEMENT| is at 0 players, capacity 100. Over seven days: average 0, peak 2 players.
What rank does US | 2x |DEVELOPEMENT| carry among Rust servers?
On player hours over seven days, US | 2x |DEVELOPEMENT| ranks #9,648, inside the top 43% of all ranked servers.
Settings
Which settings and rules are confirmed on US | 2x |DEVELOPEMENT|?
2x gather is what US | 2x |DEVELOPEMENT| runs, going by its name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
Which map is loaded on US | 2x |DEVELOPEMENT|?
Generated by the game from seed 33333, the procedural map on US | 2x |DEVELOPEMENT| measures 3,750. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name SCRAPLAND.GG.
Connect
How do you get onto US | 2x |DEVELOPEMENT|?
To connect: start Rust, press F1, enter client.connect 104.143.2.118:29015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.