Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO T SRV11,721online PAX48,587playing OCC3,224with players WIPED 3H110
MODModded traffic
Callsign

DVL9648=

US | 2x |DEVELOPEMENT|

Online 104.143.2.118:29015 checked 10m ago

2x moddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 2
Rank#9,648top 43%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

01020304001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct8 Oct17 Oct22 Oct28 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap15.6 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Mon 12 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 21:32 UTC16d ago 0 – running 0
Sun 27 Sep, 06:17 UTC31d ago 4 halved by day 2 15.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign ATL015NA · groups of 16+ · 2x · monthly · 367 on average Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
    Players 170/200
  2. 02MOD
    Callsign LMT015NA · groups of 12+ · 2x · monthly · 146 on average US Limitless 2x Monthly Main | No BP Wipes | x2
    Players 199/205
  3. 03MOD
    Callsign STV015NA · groups of 12+ · 2x · weekly · 99 on average [US] Stevious 2x Mondays | Vanilla | 10/26
    Players 118/200
  4. 04MOD
    Callsign PCE015NA · groups of 8+ · 2x · weekly · 85 on average [US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8
    Players 6/150
  5. 05MOD
    Callsign STV015NA · groups of 12+ · 2x · weekly · 77 on average [US] Stevious 2x Main | Vanilla | 10/22
    Players 11/200
  6. 06MOD
    Callsign PCE014NA · groups of 8+ · 2x · weekly · 47 on average [US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad |
    Players 422/450
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry US | 2x |DEVELOPEMENT|?

2x Rust servers, tracked live, Modded servers, tracked live and North America: live server tracking — the Rust Tracker lists that include US | 2x |DEVELOPEMENT|. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Which tags does US | 2x |DEVELOPEMENT| carry, and what do they mean?

These tags are published by US | 2x |DEVELOPEMENT| for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on US | 2x |DEVELOPEMENT| when wipe day lands?

At their busiest, recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, half the peak was lost by day 2.

On what schedule does US | 2x |DEVELOPEMENT| wipe?

US | 2x |DEVELOPEMENT|'s rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 16 days 2 hours.

Location and Status

What is the uptime on US | 2x |DEVELOPEMENT|, and is it online?

Right now US | 2x |DEVELOPEMENT| is online. The uptime it reports puts the last restart about 9 hours ago. 144 of 168 hours up over the last 7 full days: 86% uptime. First contact for Rust Tracker: 27 September 2026.

What Rust version is US | 2x |DEVELOPEMENT| on?

Confirmed for US | 2x |DEVELOPEMENT|: Rust network protocol 2635 and build 168909, Windows. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on US | 2x |DEVELOPEMENT|?

Average server fps over the last 48 hours: 25, with a low of 25. Maximum entities carried: 74,234, from buildings and deployables to everything else. It drew as much as 2,014 MB of memory. Players feel lag when fps drops and the entity count climbs.

Where does US | 2x |DEVELOPEMENT| sit?

No region tag is published by US | 2x |DEVELOPEMENT|, but the name points to North America. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 104.143.2.118:29015.

Player Count

How many players are on US | 2x |DEVELOPEMENT| right now?

US | 2x |DEVELOPEMENT| is at 0 players, capacity 100. Over seven days: average 0, peak 2 players.

What rank does US | 2x |DEVELOPEMENT| carry among Rust servers?

On player hours over seven days, US | 2x |DEVELOPEMENT| ranks #9,648, inside the top 43% of all ranked servers.

Settings

Which settings and rules are confirmed on US | 2x |DEVELOPEMENT|?

2x gather is what US | 2x |DEVELOPEMENT| runs, going by its name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is loaded on US | 2x |DEVELOPEMENT|?

Generated by the game from seed 33333, the procedural map on US | 2x |DEVELOPEMENT| measures 3,750. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name SCRAPLAND.GG.

Connect

How do you get onto US | 2x |DEVELOPEMENT|?

To connect: start Rust, press F1, enter client.connect 104.143.2.118:29015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp100
Max players Slots: 100.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.