DDF15349=
DEADFALL | COMING SOON | 5x PvE Zombies | Under construction
Online NA 104.143.2.107:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 02:37 UTC, in 1d 1h.
Its biweekly schedule tag · low confidence
Coming wipes
- 1d 1hFri 30 Oct, 02:37 UTC
- 7d 17hThu 5 Nov, 19:00 UTCFW
- 15d 1hFri 13 Nov, 02:37 UTC
- 29d 1hFri 27 Nov, 02:37 UTC
- 35d 17hThu 3 Dec, 19:00 UTCFW
- 43d 1hFri 11 Dec, 02:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 02:37 UTC12d ago | 1 | – | running | 1 |
| Tue 13 Oct, 00:56 UTC16d ago | 1 | held half | 3.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 48/150
-
02MODPlayers 2/100
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03MODPlayers 4/200
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04MODPlayers 120/150
-
05MODPlayers 53/100
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06MODPlayers 11/100
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
PvE servers, tracked live, 5x Rust servers, tracked, Modded servers, tracked live, Zombie servers, on radar and North America: live server tracking — the Rust Tracker lists that include DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. It comes up under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.
Which tags does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction carry, and what do they mean?
These tags are published by DEADFALL | COMING SOON | 5x PvE Zombies | Under construction for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): A wipe every fortnight; ^p (PvE): PvE: the world threatens you, not other players; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): Server browser: listed under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What happens on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction on wipe day?
Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.
On what schedule does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction wipe?
The schedule of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction cannot be confirmed, with too few wipes on record: the prediction follows its tag. Friday 30 October at 02:37 UTC is when the next wipe falls due. This world has been running 12 days 18 hours. Its tags carry an every-two-weeks wipe schedule.
Location and Status
Is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction up, and how does its uptime hold?
DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is up and online at this moment. By its own uptime figure, the last restart was roughly 11 days 22 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. First contact for Rust Tracker: 10 October 2026.
What Rust version is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction on?
Confirmed for DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: Rust network protocol 2634 and build 167781, Linux. Steam updates it for you; your game must share the protocol to join.
What is performance like on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
Average server fps over the last 48 hours: 5, with a low of 5. Buildings, deployables and the rest of the world took it to a maximum of 79,566 entities. Memory peaked at 5,370 MB. Lag, as players experience it, comes from low fps and a rising entity count.
What location is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction hosted in?
The NA tag places DEADFALL | COMING SOON | 5x PvE Zombies | Under construction in North America, by its own listing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 104.143.2.107:28015.
Population
What is the player count on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
Tracking DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: 0 of 100 slots filled. The last seven days put it at 0 players on average.
How does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction compare in the rankings?
Top 69% of all ranked servers and #1,520 in North America: DEADFALL | COMING SOON | 5x PvE Zombies | Under construction ranks #15,349 on player hours over the last seven days.
Map and Rules
Which settings and rules are confirmed on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
5x gather is what DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs, going by its name. The game's default applies: groups can have up to 8 players. It runs pve, fighting between players is off. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.
What map is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction on?
The map on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is procedural, size 4,500, seed 1337, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.
Connect
Which steps join DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?
Open the console in Rust with F1 after starting the game, then type client.connect 104.143.2.107:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167781,ts8
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.