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Rust TrackerRTRC · Radar control
ATIS RTRC INFO B SRV11,700online PAX44,565playing OCC3,103with players WIPED 3H103
MODModded traffic
Callsign

DDF15349=

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction

Online NA 104.143.2.107:28015 checked 14m ago

5x biweekly wipes moddedcarbonpve
Clearance · join
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,349top 69% · #1520 in NA
Last wipe12d agobiweekly schedule
Next wipe1d 1hFri 30 Oct, 02:37 UTC
Track history

Players

AveragePeak
0123402:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

0246802:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Friday 30 October, 02:37 UTC, in 1d 1h.

Its biweekly schedule tag · low confidence

usual gap3.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 1d 1hFri 30 Oct, 02:37 UTC
  2. 7d 17hThu 5 Nov, 19:00 UTCFW
  3. 15d 1hFri 13 Nov, 02:37 UTC
  4. 29d 1hFri 27 Nov, 02:37 UTC
  5. 35d 17hThu 3 Dec, 19:00 UTCFW
  6. 43d 1hFri 11 Dec, 02:37 UTC

The first 48 hours of its last wipes

Fri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 02:37 UTC12d ago 1 – running 1
Tue 13 Oct, 00:56 UTC16d ago 1 held half 3.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 48/150
  2. 02MOD
    Callsign RND016NA · groups of 10+ · 5x · biweekly · 3 on average Randum Rust 5x PVE |Raids|SkillTree|Events|Kits|Stats
    Players 2/100
  3. 03MOD
    Callsign BTW016NA · groups of 8+ · 5x · biweekly · 2 on average BotWorld PVE AI Player70 Live Bots 5X - Wiped - 11d ago
    Players 4/200
  4. 04MOD
    Callsign ZMB017NA · groups of 14+ · 3x · biweekly · 55 on average Zombie Land 3x PVE | Raids | Skills | Events | Custom Maps
    Players 120/150
  5. 05MOD
    Callsign RST017NA · groups of 15+ · 10x · biweekly · 45 on average [US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| Lo
    Players 53/100
  6. 06MOD
    Callsign NRT013NA · groups of 12+ · 3x · biweekly · 9 on average [US] Northnet 3x PVE | Events | Raids | Quests | Custom Weapons
    Players 11/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

PvE servers, tracked live, 5x Rust servers, tracked, Modded servers, tracked live, Zombie servers, on radar and North America: live server tracking — the Rust Tracker lists that include DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. It comes up under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.

Which tags does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction carry, and what do they mean?

These tags are published by DEADFALL | COMING SOON | 5x PvE Zombies | Under construction for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): A wipe every fortnight; ^p (PvE): PvE: the world threatens you, not other players; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): Server browser: listed under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction on wipe day?

Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.

On what schedule does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction wipe?

The schedule of DEADFALL | COMING SOON | 5x PvE Zombies | Under construction cannot be confirmed, with too few wipes on record: the prediction follows its tag. Friday 30 October at 02:37 UTC is when the next wipe falls due. This world has been running 12 days 18 hours. Its tags carry an every-two-weeks wipe schedule.

Location and Status

Is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction up, and how does its uptime hold?

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is up and online at this moment. By its own uptime figure, the last restart was roughly 11 days 22 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. First contact for Rust Tracker: 10 October 2026.

What Rust version is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction on?

Confirmed for DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: Rust network protocol 2634 and build 167781, Linux. Steam updates it for you; your game must share the protocol to join.

What is performance like on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Average server fps over the last 48 hours: 5, with a low of 5. Buildings, deployables and the rest of the world took it to a maximum of 79,566 entities. Memory peaked at 5,370 MB. Lag, as players experience it, comes from low fps and a rising entity count.

What location is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction hosted in?

The NA tag places DEADFALL | COMING SOON | 5x PvE Zombies | Under construction in North America, by its own listing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 104.143.2.107:28015.

Population

What is the player count on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Tracking DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: 0 of 100 slots filled. The last seven days put it at 0 players on average.

How does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction compare in the rankings?

Top 69% of all ranked servers and #1,520 in North America: DEADFALL | COMING SOON | 5x PvE Zombies | Under construction ranks #15,349 on player hours over the last seven days.

Map and Rules

Which settings and rules are confirmed on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

5x gather is what DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs, going by its name. The game's default applies: groups can have up to 8 players. It runs pve, fighting between players is off. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.

What map is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction on?

The map on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is procedural, size 4,500, seed 1337, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.

Connect

Which steps join DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

Open the console in Rust with F1 after starting the game, then type client.connect 104.143.2.107:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167781
Build Build: 167781.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Gameplay

^p
PvE PvE: the world threatens you, not other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Region

NA
North America Server browser: listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.