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Rust TrackerRTRC · Radar control
ATIS RTRC INFO X SRV11,770online PAX76,905playing OCC3,727with players WIPED 3H142
MODModded traffic
Callsign

LAP11117=

La 167 PVE

Online 104.129.133.199:28059 checked 8m ago

moddedoxide
Clearance · join
Players now 0/ 120 0% full
7-day average0peak 1
Rank#11,117top 50%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
00.250.50.75114:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Server performance

01020304014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap32.3 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 10:15 UTC3d ago 1 – running 0
Wed 23 Sep, 03:32 UTC35d ago 1 halved by day 1 32.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry La 167 PVE?

These Rust Tracker lists carry La 167 PVE: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on La 167 PVE?

These tags are published by La 167 PVE for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp120 (Max players): Capacity: 120 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on La 167 PVE when wipe day lands?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 27 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd dropped below half where it did not hold.

When does La 167 PVE wipe?

Too few wipes on record for La 167 PVE to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 3 days 3 hours since this world was made.

Server Details

Is La 167 PVE up, and how does its uptime hold?

Right now La 167 PVE is online. By its own uptime figure, the last restart was roughly 3 days 1 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. The first sighting by Rust Tracker was 13 September 2026.

What Rust version is La 167 PVE on?

Confirmed for La 167 PVE: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

Is La 167 PVE holding performance?

For the last 48 hours it averaged 6 server fps; the floor was 5. Maximum entities carried: 72,046, from buildings and deployables to everything else. Memory peaked at 2,891 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does La 167 PVE sit?

Nothing on region from La 167 PVE; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 104.129.133.199:28059.

Population

Is La 167 PVE busy?

La 167 PVE is at 0 players, capacity 120. Seven-day average 0 players; peak 1. Busiest window in 48 hours: 14:00 UTC, 1 players on average.

Where does La 167 PVE sit in the server rankings?

On player hours over seven days, La 167 PVE ranks #11,117, inside the top 50% of all ranked servers.

Settings

Which settings and rules are confirmed on La 167 PVE?

No gather rate appears in La 167 PVE's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for La 167 PVE?

The map on La 167 PVE is procedural, size 3,500, seed 1362873838, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

Which steps join La 167 PVE?

Open the console in Rust with F1 after starting the game, then type client.connect 104.129.133.199:28059. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp120,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp120
Max players Capacity: 120 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.