WTR15349=
Water World
Online 104.129.133.107:28089 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:35 UTC FW27d ago | 1 | – | running | 0 |
| Mon 28 Sep, 21:48 UTC30d ago | 1 | held half | 2.9 days | 0 |
| Fri 25 Sep, 23:20 UTC33d ago | 0 | – | 2.9 days | 0 |
| Fri 25 Sep, 02:10 UTC33d ago | 1 | – | 0.9 days | 0 |
| Wed 16 Sep, 21:56 UTC42d ago | 1 | halved by day 2 | 8.2 days | 0 |
| Wed 16 Sep, 03:04 UTC42d ago | 1 | – | 0.8 days | 0 |
| Tue 15 Sep, 02:14 UTC43d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 32/500
-
02MODPlayers 120/100
-
03MODPlayers 34/225
-
04MODPlayers 26/700
-
05MODPlayers 5/200
-
06MODPlayers 4/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Water World?
On Rust Tracker, Water World sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that Water World is listed under?
These tags are published by Water World for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp200 (Max players): Slots: 200; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What should you expect on Water World when wipe day lands?
Recent wipes averaged a peak of 1 players. 1 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The fall below half came by day 2 where it did not hold.
When does Water World wipe?
Wipe times at Water World are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 27 days 4 hours.
Location and Status
How reliable is Water World, and is it online now?
Water World is up and online at this moment. By its own uptime figure, the last restart was roughly 32 hours ago. 98% uptime over the last 7 full days, with 164 of 168 hours up. First contact for Rust Tracker: 13 September 2026.
Which Rust build is Water World running?
Rust network protocol 2635 and build 168909 is the build on Water World; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
Is Water World holding performance?
Average server fps over the last 48 hours: 5, with a low of 5. Peak entity count: 66,104, covering buildings, deployables and all else in the world. Peak memory use: 3,452 MB. Players feel lag when fps drops and the entity count climbs.
Which location is Water World in?
Region: none published by Water World. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 104.129.133.107:28089.
Player Count
What is the player count on Water World?
Tracking Water World: 0 of 200 slots filled. The last seven days put it at 0 players on average.
Where does Water World sit in the server rankings?
Seven-day player hours put Water World at #15,349, within the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Water World?
Nothing in Water World's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
What map is Water World on?
The map on Water World is procedural, size 3,500, seed 1350359164, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
What is the way to join Water World?
Open the console in Rust with F1 after starting the game, then type client.connect 104.129.133.107:28089. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp200
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.