CHC5471=
Chicago Rust
Online 104.129.132.53:28259 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 4h.
The force wipe · high confidence
Coming wipes
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 9 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:09 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 189/500
-
02MODPlayers 134/100
-
03MODPlayers 72/225
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04MODPlayers 77/700
-
05MODPlayers 39/200
-
06MODPlayers 253/700
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Chicago Rust?
On Rust Tracker, Chicago Rust sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that Chicago Rust is listed under?
Listed for the server browser to read, Chicago Rust publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp120 (Max players): Capacity: 120 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What happens on Chicago Rust on wipe day?
The average peak across recent wipes: 3 players. The peak on the latest wipe came 9 hours after it.
On what schedule does Chicago Rust wipe?
One wipe a month for Chicago Rust: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 19 hours since this world was made.
Location and Status
What is the uptime on Chicago Rust, and is it online?
Tracking shows Chicago Rust online as of now. The uptime it reports puts the last restart about 5 days 9 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.
Which Rust version is confirmed on Chicago Rust?
Confirmed for Chicago Rust: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.
What is performance like on Chicago Rust?
Server fps held an average of 8 across the last 48 hours, never below 5. Peak entity count: 107,011, covering buildings, deployables and all else in the world. Memory peaked at 5,444 MB. Players feel lag when fps drops and the entity count climbs.
What location is Chicago Rust hosted in?
Region: none published by Chicago Rust. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 104.129.132.53:28259.
Player Count
What is the player count on Chicago Rust?
Tracking Chicago Rust: 0 of 120 slots filled. Peak of 3 in the last seven days, average 0 players. Busiest window in 48 hours: 03:00 UTC, 1 players on average.
Where does Chicago Rust sit in the server rankings?
Top 25% of all ranked servers, and #5,471 on seven-day player hours: Chicago Rust.
Map and Rules
Which settings and rules are confirmed on Chicago Rust?
Nothing in Chicago Rust's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
What map is Chicago Rust on?
Generated by the game from seed 637000580, the procedural map on Chicago Rust measures 4,300. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
What is the way to join Chicago Rust?
Open the console in Rust with F1 after starting the game, then type client.connect 104.129.132.53:28259. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp120,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp120
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.