JTT8144=
Jitters Test Server
Online NA 104.129.132.227:30015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 10:20 UTC, in 5d 15h.
Its weekly schedule tag · low confidence
Coming wipes
- 5d 15hWed 4 Nov, 10:20 UTC
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 12d 15hWed 11 Nov, 10:20 UTC
- 19d 15hWed 18 Nov, 10:20 UTC
- 26d 15hWed 25 Nov, 10:20 UTC
- 33d 15hWed 2 Dec, 10:20 UTC
- 35d 0hThu 3 Dec, 19:00 UTCFW
- 40d 15hWed 9 Dec, 10:20 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 10:20 UTC15d ago | 1 | – | running | 0 |
| Thu 8 Oct, 10:56 UTC21d ago | 1 | halved by day 2 | 6 days | 0 |
| Wed 30 Sep, 22:46 UTC28d ago | 3 | halved by day 3 | 7.5 days | 0 |
| Sun 27 Sep, 23:42 UTC31d ago | 2 | held half | 3 days | 1 |
| Sun 27 Sep, 17:39 UTC32d ago | 2 | – | 0.3 days | 1 |
| Sat 26 Sep, 20:43 UTC32d ago | 2 | – | 0.9 days | 0 |
| Fri 25 Sep, 12:51 UTC34d ago | 4 | – | 1.3 days | 0 |
| Thu 24 Sep, 16:28 UTC35d ago | 4 | – | 0.8 days | 0 |
| Thu 24 Sep, 09:50 UTC35d ago | 4 | – | 0.3 days | 1 |
| Thu 24 Sep, 00:14 UTC35d ago | 4 | – | 0.4 days | 2 |
| Tue 22 Sep, 21:05 UTC36d ago | 3 | – | 1.1 days | 0 |
| Tue 22 Sep, 11:26 UTC37d ago | 3 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 16/50
-
02MODPlayers 5/75
-
03MODPlayers 181/2000
-
04MODPlayers 68/200
-
05MODPlayers 32/200
-
06MODPlayers 32/200
Quick answers
From the figures on this page.
Tags
Where does Jitters Test Server appear in Rust Tracker lists and filters?
On Rust Tracker, Jitters Test Server sits in these lists: PvE servers, tracked live, Modded servers, tracked live and North America: live server tracking. These filters surface it on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
What do the tags mean that Jitters Test Server is listed under?
Listed for the server browser to read, Jitters Test Server publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs169621 (Build): The game build is 169621; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^w (Weekly): A weekly wipe; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What happens on Jitters Test Server on wipe day?
At their busiest, recent wipes averaged 2 players. 23 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 33% of recent wipes. In the other cases, half the peak was lost by day 2.5.
On what schedule does Jitters Test Server wipe?
The prediction for Jitters Test Server follows its tag, as too few wipes are on record to confirm the schedule. Wednesday 4 November at 10:20 UTC is when the next wipe falls due. Its world went live 15 days 8 hours. Tags list a weekly wipe schedule.
Server Details
Is Jitters Test Server up, and how does its uptime hold?
Right now Jitters Test Server is online. By its own uptime figure, the last restart was roughly 11 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 13 September 2026.
Which Rust version is confirmed on Jitters Test Server?
Confirmed for Jitters Test Server: Rust network protocol 2635 and build 169621, Linux. To join, your game must be on the same protocol; Steam handles the update.
Is Jitters Test Server holding performance?
For the last 48 hours it averaged 60 server fps; the floor was 58. Peak entity count: 93,000, covering buildings, deployables and all else in the world. It drew as much as 2,624 MB of memory. A climbing entity count and low fps are what register as lag for players.
What location is Jitters Test Server hosted in?
The NA tag places Jitters Test Server in North America, by its own listing. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 104.129.132.227:30015.
Player Count
How many players are on Jitters Test Server right now?
Slots 10; players on board 0: that is Jitters Test Server now. Over seven days: average 0, peak 2 players.
How does Jitters Test Server compare in the rankings?
Jitters Test Server places #8,144 on seven-day player hours, #1,179 in North America and in the top 36% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Jitters Test Server?
The name of Jitters Test Server carries no gather rate. 8 players per group is the game's default, and the cap holds. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. VAC is on, Valve's anti-cheat.
What map is Jitters Test Server on?
A procedural map of size 3,500 runs on Jitters Test Server, generated by the game from seed 2244. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
What is the way to join Jitters Test Server?
Open the console in Rust with F1 after starting the game, then type client.connect 104.129.132.227:30015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,^z,^y,^w,NA,^p,gmrust,cs169621,ts8
Game
gmrust
mp10
ts8
v2635
cs169621
ptrak
$r?
Wipe schedule
^w
Gameplay
^p
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.