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Rust TrackerRTRC · Radar control
ATIS RTRC INFO P SRV11,626online PAX40,809playing OCC2,991with players WIPED 3H88
MODModded traffic
Callsign

FRN3984=

Friend Not Foe / PvE Community / Australasia

Online OC 103.62.51.209:49105 checked 7m ago

quad biweekly wipes moddedoxidepve
Clearance · join
Players now 0/ 50 0% full
7-day average1peak 4
Rank#3,984top 18% · #103 in OC
Last wipe13d agobiweekly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.511.5208:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

02040608008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers, top 48% in OC, and #252 of the quad servers (top 30%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h.

The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 5

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 14d 9hThu 12 Nov, 17:13 UTC
  3. 35d 11hThu 3 Dec, 19:00 UTCFW
  4. 42d 9hThu 10 Dec, 17:13 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 38 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:13 UTC13d ago 7 – running 1
Thu 1 Oct, 17:51 UTC FW27d ago 10 halved by day 6 14 days 0
Thu 17 Sep, 17:04 UTC41d ago 9 halved by day 4 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign ASS031OC · quad · monthly · 2 on average AUSSIE MAFIA PVE NOOB CHILL | NO DECAY | NO RAIDING | NO KILLIN
    Players 2/50
  2. 02MOD
    Callsign BRT016OC · no group limit · biweekly · 35 on average [AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons
    Players 64/2000
  3. 03MOD
    Callsign FRN015EU · quad · biweekly · 3 on average Friend Not Foe / PvE Community / UK & Europe
    Players 0/50
  4. 04MOD
    Callsign RCV017EA · quad · biweekly · 2 on average [RU] RCVL_25Rus PVE/PVP Four
    Players 5/51
  5. 05MOD
    Callsign OZR015OC · groups of 8+ · biweekly · 2 on average [AU] OzRust.com PvE | Jetpacks | Kits | Events
    Players 3/150
  6. 06MOD
    Callsign DDE001EU · quad · biweekly · 1 on average Dead Valley | PvE | Bi-Weekly | Old Research System
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Friend Not Foe / PvE Community / Australasia?

These Rust Tracker lists carry Friend Not Foe / PvE Community / Australasia: PvE servers, tracked live, Oceania servers, tracked live and Modded servers, tracked live. It comes up under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the tags on Friend Not Foe / PvE Community / Australasia?

The game's server browser reads these tags from Friend Not Foe / PvE Community / Australasia: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots on this server; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptsw (Networking): Layer 'sw' carries the network; $r? (Region code): Region code: not set; ^b (Biweekly): Two-week wipe cycle; ^p (PvE): PvE: the world threatens you, not other players; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; OC (Oceania): Server browser: listed under Oceania. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on Friend Not Foe / PvE Community / Australasia on wipe day?

Recent wipes averaged a peak of 9 players. The peak on the latest wipe came 38 hours after it. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 5.

On what schedule does Friend Not Foe / PvE Community / Australasia wipe?

At Friend Not Foe / PvE Community / Australasia the wipes follow a every 4 weeks on Thursday at 17:13 UTC rhythm. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 13 days 14 hours. A two-weekly wipe schedule is published in its tags.

Server Details

How reliable is Friend Not Foe / PvE Community / Australasia, and is it online now?

Friend Not Foe / PvE Community / Australasia is up and online at this moment. About 12 hours ago it restarted last, based on reported uptime. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 13 September 2026.

Which Rust version is confirmed on Friend Not Foe / PvE Community / Australasia?

Rust network protocol 2635 and build 168909 on Windows is what Friend Not Foe / PvE Community / Australasia runs. The same protocol is required to join, and Steam updates it for you.

What is performance like on Friend Not Foe / PvE Community / Australasia?

For the last 48 hours it averaged 59 server fps; the floor was 50. Maximum entities carried: 94,005, from buildings and deployables to everything else. Peak memory use: 2,492 MB. A climbing entity count and low fps are what register as lag for players.

Where does Friend Not Foe / PvE Community / Australasia sit?

Listed in Oceania under OC: that is Friend Not Foe / PvE Community / Australasia by its own tags. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 103.62.51.209:49105.

Player Count

Is Friend Not Foe / PvE Community / Australasia busy?

Tracking Friend Not Foe / PvE Community / Australasia: 0 of 50 slots filled. Over seven days: average 1, peak 4 players. Busiest window in 48 hours: 11:00 UTC, 2 players on average.

How does Friend Not Foe / PvE Community / Australasia compare in the rankings?

Top 18% of all ranked servers and #103 in Oceania: Friend Not Foe / PvE Community / Australasia ranks #3,984 on player hours over the last seven days. Position #252 among quad servers.

Settings

Which settings and rules are confirmed on Friend Not Foe / PvE Community / Australasia?

The name of Friend Not Foe / PvE Community / Australasia carries no gather rate. quad sets the cap: groups are limited to 4 players. pve is the game mode, fighting between players is off. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

What map is Friend Not Foe / PvE Community / Australasia on?

Generated by the game from seed 1255517319, the procedural map on Friend Not Foe / PvE Community / Australasia measures 3,800. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

What is the way to join Friend Not Foe / PvE Community / Australasia?

Open the console in Rust with F1 after starting the game, then type client.connect 103.62.51.209:49105. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://friendnotfoe.co.uk/.

Transponder codes

Server tags

What each one means.

Published as mp50,ptsw,$r?,v2635,^b,OC,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 slots on this server.
ts4
Group limit No team may exceed 4.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptsw
Networking Layer 'sw' carries the network.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Gameplay

^p
PvE PvE: the world threatens you, not other players.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Region

OC
Oceania Server browser: listed under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.