CHL15967
chill-dev-test
Offline 103.62.155.217:28500 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:29 UTC25d ago | 0 | – | running | 0 |
| Tue 22 Sep, 06:03 UTC36d ago | 1 | halved by day 5 | 11.3 days | 0 |
| Fri 18 Sep, 05:12 UTC40d ago | 0 | – | 4 days | 0 |
| Thu 10 Sep, 09:22 UTC48d ago | – | – | 7.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 28/500
-
02MODPlayers 130/100
-
03MODPlayers 29/225
-
04MODPlayers 13/700
-
05MODPlayers 3/200
-
06MODPlayers 2/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show chill-dev-test?
Modded servers, tracked live — the Rust Tracker lists that include chill-dev-test. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that chill-dev-test is listed under?
The game's server browser reads these tags from chill-dev-test: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): Slots: 1; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What should you expect on chill-dev-test when wipe day lands?
Recent wipes averaged a peak of 0 players. The peak on the latest wipe came 10 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. By day 5 the crowd dropped below half where it did not hold.
Which wipe times are confirmed for chill-dev-test?
Irregular wipe times at chill-dev-test: there is no next wipe to predict. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 25 days 14 hours since this world was made.
Location and Status
How reliable is chill-dev-test, and is it online now?
Tracking shows chill-dev-test offline as of now, last seen 22 days 3 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 13 September 2026.
Which Rust build is chill-dev-test running?
Rust network protocol 2634 and build 166652 is the build on chill-dev-test; the platform is Windows. The same protocol is required to join, and Steam updates it for you.
Which location is chill-dev-test in?
No region is published by chill-dev-test. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 103.62.155.217:28500.
Population
How many players are on chill-dev-test right now?
Offline: chill-dev-test, last seen 22 days 3 hours ago.
What rank does chill-dev-test carry among Rust servers?
On player hours over seven days, chill-dev-test ranks #15,967, inside the top 71% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on chill-dev-test?
The name of chill-dev-test carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
What map is chill-dev-test on?
A procedural map runs on chill-dev-test, generated by the game.
Connect
Which steps join chill-dev-test?
To connect: start Rust, press F1, enter client.connect 103.62.155.217:28500 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.