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Rust TrackerRTRC · Radar control
ATIS RTRC INFO J SRV11,851online PAX94,129playing OCC3,887with players WIPED 3H394
MODModded traffic
Callsign

SHC15344=

A Shockbyte Rust Server

Online 103.15.237.204:22000 checked 9m ago

moddedoxide
Clearance · join
Players now 0/ 8 0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Sun 11 OctSat 3 OctMon 28 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 05:52 UTC18d ago 5 – running 0
Sat 3 Oct, 01:54 UTC26d ago 3 halved by day 3 8.2 days 0
Mon 28 Sep, 06:22 UTC31d ago 2 halved by day 2 4.8 days 0
Sun 27 Sep, 10:53 UTC32d ago 2 – 0.8 days 0
Sun 27 Sep, 04:11 UTC32d ago 2 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does A Shockbyte Rust Server appear in Rust Tracker lists and filters?

These Rust Tracker lists carry A Shockbyte Rust Server: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that A Shockbyte Rust Server is listed under?

Listed for the server browser to read, A Shockbyte Rust Server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp8 (Max players): Capacity: 8 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs167398 (Build): This server runs game build 167398; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on A Shockbyte Rust Server when wipe day lands?

The average peak across recent wipes: 3 players. The peak on the latest wipe came 1 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 2.5 the crowd dropped below half where it did not hold.

On what schedule does A Shockbyte Rust Server wipe?

No next wipe to predict for A Shockbyte Rust Server, which wipes at irregular times. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 18 days 9 hours since this world was made.

Server Details

Is A Shockbyte Rust Server up, and how does its uptime hold?

A Shockbyte Rust Server is up and online at this moment. By its own uptime figure, the last restart was roughly 56 minutes ago. 167 of 168 hours up over the last 7 full days: 99% uptime. First contact for Rust Tracker: 27 September 2026.

Which Rust version is confirmed on A Shockbyte Rust Server?

Confirmed for A Shockbyte Rust Server: Rust network protocol 2635 and build 167398, Linux. The same protocol is required to join, and Steam updates it for you.

How smoothly does A Shockbyte Rust Server run?

For the last 48 hours it averaged 238 server fps; the floor was 231. Maximum entities carried: 8,050, from buildings and deployables to everything else. It drew as much as 5,394 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Where does A Shockbyte Rust Server sit?

Region: none published by A Shockbyte Rust Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 103.15.237.204:22000.

Player Count

Is A Shockbyte Rust Server busy?

Tracking A Shockbyte Rust Server: 0 of 8 slots filled. Across the past seven days, 0 players on average.

How does A Shockbyte Rust Server compare in the rankings?

Seven-day player hours put A Shockbyte Rust Server at #15,344, within the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on A Shockbyte Rust Server?

Nothing in A Shockbyte Rust Server's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

What map is A Shockbyte Rust Server on?

Generated by the game from seed 1390688513, the procedural map on A Shockbyte Rust Server measures 1,500. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

How do you get onto A Shockbyte Rust Server?

Open the console in Rust with F1 after starting the game, then type client.connect 103.15.237.204:22000. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp8,ptrak,$r?,v2635,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp8
Max players Capacity: 8 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs167398
Build This server runs game build 167398.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.