JLN15339=
JoeLoneWolf
Online 103.137.14.69:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 72/500
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02MODPlayers 124/100
-
03MODPlayers 100/225
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04MODPlayers 35/700
-
05MODPlayers 5/200
-
06MODPlayers 7/1000
Quick answers
From the figures on this page.
Tags
Where does JoeLoneWolf appear in Rust Tracker lists and filters?
On Rust Tracker, JoeLoneWolf sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that JoeLoneWolf is listed under?
Listed for the server browser to read, JoeLoneWolf publishes these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp20 (Max players): Slots: 20; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Join only if your game is on protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
When does JoeLoneWolf wipe?
The record holds too few of JoeLoneWolf's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 55 days 2 hours.
Location and Status
Is JoeLoneWolf up, and how does its uptime hold?
Right now JoeLoneWolf is online. By its own uptime figure, the last restart was roughly 14 days 15 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. First contact for Rust Tracker: 13 September 2026.
Which Rust version is confirmed on JoeLoneWolf?
Confirmed for JoeLoneWolf: Rust network protocol 2633 and build 162929, Windows. Steam updates it for you; your game must share the protocol to join.
What is performance like on JoeLoneWolf?
For the last 48 hours it averaged 30 server fps; the floor was 30. Peak entity count: 74,159, covering buildings, deployables and all else in the world. Peak memory use: 4,774 MB. A climbing entity count and low fps are what register as lag for players.
Where does JoeLoneWolf sit?
No region is published by JoeLoneWolf. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 103.137.14.69:28015.
Population
Is JoeLoneWolf busy?
JoeLoneWolf is at 0 players, capacity 20. The last seven days put it at 0 players on average.
How does JoeLoneWolf compare in the rankings?
On player hours over seven days, JoeLoneWolf ranks #15,339, inside the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on JoeLoneWolf?
Nothing in JoeLoneWolf's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
What map is JoeLoneWolf on?
A procedural map of size 3,500 runs on JoeLoneWolf, generated by the game from seed 1767964926. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
What is the way to join JoeLoneWolf?
To connect: start Rust, press F1, enter client.connect 103.137.14.69:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2633,gmvanilla,cs162929,ts8,^o^z
Game
gmvanilla
mp20
ts8
v2633
cs162929
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.