SRV9525
ServerHub Cloud Test
Offline 103.100.211.184:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:34 UTC26d ago | 2+1 queue | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 176/500
-
02MODPlayers 134/100
-
03MODPlayers 118/225
-
04MODPlayers 79/700
-
05MODPlayers 40/200
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06MODPlayers 246/700
Quick answers
From the figures on this page.
Tags
Where does ServerHub Cloud Test appear in Rust Tracker lists and filters?
Modded servers, tracked live — the Rust Tracker lists that include ServerHub Cloud Test. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which tags does ServerHub Cloud Test carry, and what do they mean?
The game's server browser reads these tags from ServerHub Cloud Test: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What happens on ServerHub Cloud Test on wipe day?
The average peak across recent wipes: 2 players. Peak came 47 hours after the wipe. Queue: 1 waiting.
On what schedule does ServerHub Cloud Test wipe?
Too few wipes on record for ServerHub Cloud Test to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 26 days 4 hours since this world was made.
Server Details
How reliable is ServerHub Cloud Test, and is it online now?
Tracking shows ServerHub Cloud Test offline as of now, last seen 3 days 3 hours ago. 99 of 168 hours up over the last 7 full days: 59% uptime. First contact for Rust Tracker: 27 September 2026.
What Rust version is ServerHub Cloud Test on?
Confirmed for ServerHub Cloud Test: Rust network protocol 2635 and build 168909, Windows. To join, your game must be on the same protocol; Steam handles the update.
Which location is ServerHub Cloud Test in?
Region: none published by ServerHub Cloud Test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 103.100.211.184:28015.
Player Count
What is the player count on ServerHub Cloud Test?
Offline: ServerHub Cloud Test, last seen 3 days 3 hours ago. Peak of 1 in the last seven days, average 0 players.
How does ServerHub Cloud Test compare in the rankings?
Seven-day player hours put ServerHub Cloud Test at #9,525, within the top 43% of all ranked servers.
Settings
Which settings and rules are confirmed on ServerHub Cloud Test?
Nothing in ServerHub Cloud Test's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. VAC is on, Valve's anti-cheat.
Which map is confirmed for ServerHub Cloud Test?
The map on ServerHub Cloud Test is procedural, size 1,500, seed 1234, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
What is the way to join ServerHub Cloud Test?
Open the console in Rust with F1 after starting the game, then type client.connect 103.100.211.184:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.