MDH15437
[ZA]MadHouse-Test| South-Africa
Offline 102.39.90.175:28025 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 15:15 UTC, in 6d 5h.
Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01COMPlayers 6/100
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02COMPlayers 11/150
-
03COMPlayers 0/50
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04COMPlayers 0/100
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05MODPlayers 17/100
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06MODPlayers 3/100
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show [ZA]MadHouse-Test| South-Africa?
On Rust Tracker, [ZA]MadHouse-Test| South-Africa sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Which tags does [ZA]MadHouse-Test| South-Africa carry, and what do they mean?
The game's server browser reads these tags from [ZA]MadHouse-Test| South-Africa: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
On what schedule does [ZA]MadHouse-Test| South-Africa wipe?
Estimated from biweekly: 14 days after its last wipe: the next wipe at [ZA]MadHouse-Test| South-Africa. Due on Wednesday 4 November at 15:15 UTC: its next wipe. Its world went live 7 days 18 hours. Its tags carry an every-two-weeks wipe schedule.
Server Details
How reliable is [ZA]MadHouse-Test| South-Africa, and is it online now?
Offline now, [ZA]MadHouse-Test| South-Africa was last seen 7 days 18 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 21 October 2026.
Which Rust build is [ZA]MadHouse-Test| South-Africa running?
Rust network protocol 2634 and build 167781 is the build on [ZA]MadHouse-Test| South-Africa; the platform is Windows. Steam updates it for you; your game must share the protocol to join.
Which location is [ZA]MadHouse-Test| South-Africa in?
No region tag is published by [ZA]MadHouse-Test| South-Africa, but the name points to Africa. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 102.39.90.175:28025.
Player Count
Is [ZA]MadHouse-Test| South-Africa busy?
Offline now for [ZA]MadHouse-Test| South-Africa, last seen 7 days 18 hours ago.
How does [ZA]MadHouse-Test| South-Africa compare in the rankings?
On player hours over seven days, [ZA]MadHouse-Test| South-Africa ranks #15,437, inside the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on [ZA]MadHouse-Test| South-Africa?
The name of [ZA]MadHouse-Test| South-Africa carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. It uses the word vanilla for itself: no changed rates, kits or rules — the game as Facepunch ships it. On: VAC, Valve's anti-cheat.
Which map is loaded on [ZA]MadHouse-Test| South-Africa?
Procedural map on [ZA]MadHouse-Test| South-Africa, made by the game.
How to Join
Which steps join [ZA]MadHouse-Test| South-Africa?
Open the console in Rust with F1 after starting the game, then type client.connect 102.39.90.175:28025. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.