Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,673online PAX46,970playing OCC2,995with players WIPED 3H95
MODModded traffic
Callsign

MDH16757

[ZA]Madhouse Staging

Offline 102.39.118.251:28035 checked 29d ago

monthly wipes moddedcarbon
Clearance · join
Players now 0/ 20 0% full
7-day average0peak –
Rank#16,757top 70%
Last wipe31d agomonthly schedule
Next wipe6d 16hThu 5 Nov, 19:00 UTC FW
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct3 Oct5 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h.

The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign INT142AF · groups of 8+ · monthly · 18 on average Intoxicated ZA Vanilla 3 - 01 Oct
    Players 5/150
  2. 02COM
    Callsign SRV017AF · groups of 8+ · monthly · 1 on average ServerZ Rust Monthly ZA
    Players 0/50
  3. 03COM
    Callsign VDO001AF · groups of 8+ · monthly · 1 on average Voodoo ZA
    Players 0/100
  4. 04COM
    Callsign INT101AF · groups of 8+ · biweekly · 8 on average Intoxicated ZA Vanilla 1 - 29 Oct - Just wiped
    Players 12/100
  5. 05MOD
    Callsign RUS021EU · groups of 16+ · monthly · 97 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 5/700
  6. 06MOD
    Callsign RUS029EU · groups of 16+ · monthly · 94 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 23/700
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show [ZA]Madhouse Staging?

On Rust Tracker, [ZA]Madhouse Staging sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Region: Africa; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Which tags does [ZA]Madhouse Staging carry, and what do they mean?

The game's server browser reads these tags from [ZA]Madhouse Staging: gmrust (Game mode): Rust survival, standard mode; mp20 (Max players): Slots: 20; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166257 (Build): The game build is 166257; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

On what schedule does [ZA]Madhouse Staging wipe?

An estimate from the force wipe gives [ZA]Madhouse Staging's next wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 31 days 15 hours since this world was made. Tags list a monthly wipe schedule.

Server Details

How reliable is [ZA]Madhouse Staging, and is it online now?

Offline now, [ZA]Madhouse Staging was last seen 29 days 8 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 28 September 2026.

What Rust version is [ZA]Madhouse Staging on?

Confirmed for [ZA]Madhouse Staging: Rust network protocol 2634 and build 166257, Windows. The same protocol is required to join, and Steam updates it for you.

Where does [ZA]Madhouse Staging sit?

The name of [ZA]Madhouse Staging points to Africa, though no region tag is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 102.39.118.251:28035.

Player Count

How many players are on [ZA]Madhouse Staging right now?

Offline: [ZA]Madhouse Staging, last seen 29 days 8 hours ago.

What rank does [ZA]Madhouse Staging carry among Rust servers?

Seven-day player hours put [ZA]Madhouse Staging at #16,757, within the top 70% of all ranked servers.

Settings

Which settings and rules are confirmed on [ZA]Madhouse Staging?

Nothing in [ZA]Madhouse Staging's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.

Which map is confirmed for [ZA]Madhouse Staging?

A procedural map of size 3,500 runs on [ZA]Madhouse Staging, generated by the game from seed 3486489. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

Which steps join [ZA]Madhouse Staging?

Open the console in Rust with F1 after starting the game, then type client.connect 102.39.118.251:28035. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://discord.com/invite/cDHcf229qe.

Transponder codes

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166257,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp20
Max players Slots: 20.
ts8
Group limit Default team size: 8.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs166257
Build The game build is 166257.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.