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ATIS RTRC INFO I SRV11,890online PAX103,852playing OCC4,020with players WIPED 3H420
MODModded traffic
Callsign

MDH15199

[ZA]MadHouse-Test| South-Africa

Offline 102.39.118.251:28025 checked 14d ago

biweekly wipes vanillamoddedcarbon
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,199top 70%
Last wipe14d agobiweekly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct17 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h.

The force wipe · high confidence

usual gap27.3 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 13d 3hWed 11 Nov, 22:27 UTC
  3. 27d 3hWed 25 Nov, 22:27 UTC
  4. 35d 0hThu 3 Dec, 19:00 UTCFW
  5. 41d 3hWed 9 Dec, 22:27 UTC

The first 48 hours of its last wipes

Wed 14 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:27 UTC14d ago 0 – running 0
Thu 17 Sep, 15:58 UTC42d ago 1 halved by day 1 27.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03COM
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  5. 05MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show [ZA]MadHouse-Test| South-Africa?

Modded servers, tracked live — the Rust Tracker lists that include [ZA]MadHouse-Test| South-Africa. It comes up under these filters on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Which tags does [ZA]MadHouse-Test| South-Africa carry, and what do they mean?

Listed for the server browser to read, [ZA]MadHouse-Test| South-Africa publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^b (Biweekly): A wipe every fortnight; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on [ZA]MadHouse-Test| South-Africa when wipe day lands?

At their busiest, recent wipes averaged 0 players. The peak on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 1 where it did not hold.

Which wipe times are confirmed for [ZA]MadHouse-Test| South-Africa?

The schedule of [ZA]MadHouse-Test| South-Africa cannot be confirmed, with too few wipes on record: the prediction follows its tag. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. This world has been running 14 days 20 hours. A two-weekly wipe schedule is published in its tags.

Server Details

What is the uptime on [ZA]MadHouse-Test| South-Africa, and is it online?

Offline: [ZA]MadHouse-Test| South-Africa confirmed offline, last seen 14 days 20 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

What Rust version is [ZA]MadHouse-Test| South-Africa on?

Rust network protocol 2634 and build 167781 is the build on [ZA]MadHouse-Test| South-Africa; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

Where does [ZA]MadHouse-Test| South-Africa sit?

No region tag from [ZA]MadHouse-Test| South-Africa, but the name points to Africa. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 102.39.118.251:28025.

Population

Is [ZA]MadHouse-Test| South-Africa busy?

Offline now for [ZA]MadHouse-Test| South-Africa, last seen 14 days 20 hours ago.

What rank does [ZA]MadHouse-Test| South-Africa carry among Rust servers?

Top 70% of all ranked servers, and #15,199 on seven-day player hours: [ZA]MadHouse-Test| South-Africa.

Settings

Which settings and rules are confirmed on [ZA]MadHouse-Test| South-Africa?

Nothing in [ZA]MadHouse-Test| South-Africa's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. Its label is vanilla: as Facepunch ships it: rates, kits and rules are unchanged. On: VAC, Valve's anti-cheat.

Which map is loaded on [ZA]MadHouse-Test| South-Africa?

A procedural map of size 3,000 runs on [ZA]MadHouse-Test| South-Africa, generated by the game from seed 144600381. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

What is the way to join [ZA]MadHouse-Test| South-Africa?

Open the console in Rust with F1 after starting the game, then type client.connect 102.39.118.251:28025. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://discord.com/invite/cDHcf229qe.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules are unchanged.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.