Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO S SRV11,836online PAX72,948playing OCC3,667with players WIPED 3H218
MODModded traffic
Callsign

CPT6401=

Rust-CPT-TEST

Offline 102.135.245.21:29031 checked 10h ago

moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak 2
Rank#6,401top 29%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.511.5214:0018:0023:0003:0023:0003:00

Hourly average and peak, UTC.

Server performance

010020030040014:0018:0023:0003:0023:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.3 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctFri 16 OctSun 4 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 17:47 UTC7d ago 1 – running 1
Fri 16 Oct, 19:56 UTC12d ago 2 held half 4.9 days 0
Sun 4 Oct, 13:12 UTC25d ago 0 – 12.3 days 0
Mon 21 Sep, 08:50 UTC38d ago 0 – 13.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SHC102no group limit · 149 on average ShockRust | Blue | NoLimit
    Players 183/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 128/100
  3. 03MOD
    Callsign RUS021EU · groups of 16+ · monthly · 94 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 83/700
  4. 04MOD
    Callsign RST016EU · groups of 12+ · weekly · 88 on average RustSpain.com | EU Main
    Players 23/200
  5. 05MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 28/1000
  6. 06MOD
    Callsign RUS029EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 267/700
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Rust-CPT-TEST?

Modded servers, tracked live — the Rust Tracker lists that include Rust-CPT-TEST. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Rust-CPT-TEST?

These tags are published by Rust-CPT-TEST for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on Rust-CPT-TEST when wipe day lands?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.

When does Rust-CPT-TEST wipe?

No next wipe to predict for Rust-CPT-TEST, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 7 days 19 hours since this world was made.

Location and Status

What is the uptime on Rust-CPT-TEST, and is it online?

Tracking shows Rust-CPT-TEST offline as of now, last seen 10 hours ago. About 8 hours ago it restarted last, based on reported uptime. 81 of 168 hours up over the last 7 full days: 48% uptime. Rust Tracker logged it first on 20 September 2026.

What Rust version is Rust-CPT-TEST on?

Rust network protocol 2635 and build 168909 is the build on Rust-CPT-TEST; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

How smoothly does Rust-CPT-TEST run?

Server fps held an average of 235 across the last 48 hours, never below 77. Buildings, deployables and the rest of the world took it to a maximum of 54,767 entities. Peak memory use: 2,360 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does Rust-CPT-TEST sit?

No region is published by Rust-CPT-TEST. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 102.135.245.21:29031.

Player Count

What is the player count on Rust-CPT-TEST?

Offline now for Rust-CPT-TEST, last seen 10 hours ago. Seven-day average 0 players; peak 2. At 18:00 UTC it drew its highest average of the last 48 hours: 2 players.

How does Rust-CPT-TEST compare in the rankings?

On player hours over seven days, Rust-CPT-TEST ranks #6,401, inside the top 29% of all ranked servers.

Settings

Which settings and rules are confirmed on Rust-CPT-TEST?

No gather rate appears in Rust-CPT-TEST's name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for Rust-CPT-TEST?

A procedural map of size 3,000 runs on Rust-CPT-TEST, generated by the game from seed 19845. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

How do you get onto Rust-CPT-TEST?

Open the console in Rust with F1 after starting the game, then type client.connect 102.135.245.21:29031. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp10
Max players Slots: 10.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.