ECH13233
EchoGSM
Offline 95.61.31.188:28015 checked 36d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 423/475
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02COMPlayers 208/225
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03COMPlayers 24/250
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04COMPlayers 27/250
-
05COMPlayers 136/200
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06COMPlayers 45/100
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show EchoGSM?
These Rust Tracker lists carry EchoGSM: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on EchoGSM?
The game's server browser reads these tags from EchoGSM: gmvanilla (Game mode): Survival in vanilla mode; mp5 (Max players): Slots: 5; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
Which wipe times are confirmed for EchoGSM?
The record holds too few of EchoGSM's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 37 days 13 hours.
Location and Status
What is the uptime on EchoGSM, and is it online?
Offline: EchoGSM confirmed offline, last seen 36 days 10 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 20 September 2026.
What Rust version is EchoGSM on?
Confirmed for EchoGSM: Rust network protocol 2633 and build 164530, Linux. Steam updates it for you; your game must share the protocol to join.
Which location is EchoGSM in?
Nothing on region from EchoGSM; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 95.61.31.188:28015.
Player Count
Is EchoGSM busy?
Offline: EchoGSM, last seen 36 days 10 hours ago.
Where does EchoGSM sit in the server rankings?
Top 58% of all ranked servers, and #13,233 on seven-day player hours: EchoGSM.
Settings
Which settings and rules are confirmed on EchoGSM?
The name of EchoGSM carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. A community server: the server browser lists it under Community. Off: VAC, Valve's anti-cheat.
Which map is loaded on EchoGSM?
A procedural map runs on EchoGSM, generated by the game.
Connect
How do you get onto EchoGSM?
To connect: start Rust, press F1, enter client.connect 95.61.31.188:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2633,gmvanilla,cs164530,ts8
Game
gmvanilla
mp5
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.