TST13285
TEST
Offline 95.170.182.48:28015 checked 40d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 231/250
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02COMPlayers 14/250
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03COMPlayers 22/250
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04COMPlayers 114/200
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05COMPlayers 46/200
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06COMPlayers 42/100
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry TEST?
These Rust Tracker lists carry TEST: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on TEST?
These tags are published by TEST for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
On what schedule does TEST wipe?
TEST's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 40 days 10 hours since this world was made.
Server Details
Is TEST up, and how does its uptime hold?
Offline now, TEST was last seen 40 days 10 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 17 September 2026.
What Rust version is TEST on?
Confirmed for TEST: Rust network protocol 2633 and build 164530, Windows. Steam updates it for you; your game must share the protocol to join.
Where does TEST sit?
Nothing on region from TEST; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 95.170.182.48:28015.
Population
How many players are on TEST right now?
Offline now for TEST, last seen 40 days 10 hours ago.
How does TEST compare in the rankings?
Top – of all ranked servers, and #13,285 on seven-day player hours: TEST.
Map and Rules
Which settings and rules are confirmed on TEST?
No gather rate appears in TEST's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.
Which map is confirmed for TEST?
Generated by the game: the procedural map on TEST.
How to Join
What is the way to join TEST?
Open the console in Rust with F1 after starting the game, then type client.connect 95.170.182.48:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp10
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.