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Rust TrackerRTRC · Radar control
ATIS RTRC INFO R SRV11,840online PAX88,651playing OCC4,028with players WIPED 3H154
MODModded traffic
Callsign

PRY7007

Pyro's Build Server

Offline 95.165.72.232:28015 checked 23h ago

moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average1peak 1
Rank#7,007top 31%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75118:0005:0006:0015:0016:0018:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct8 Oct15 Oct21 Oct28 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 16 OctFri 16 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 13:34 UTC12d ago 2 – running 0
Fri 16 Oct, 07:14 UTC12d ago 2 – 0.3 days 1
Thu 15 Oct, 19:14 UTC12d ago 2 – 0.5 days 1
Fri 9 Oct, 13:14 UTC19d ago 1 held half 6.3 days 1
Thu 8 Oct, 10:17 UTC20d ago 3 – 1.1 days 1
Sat 3 Oct, 12:12 UTC25d ago 1 held half 4.9 days 1
Thu 1 Oct, 15:28 UTC27d ago 2 – 1.9 days 1
Thu 1 Oct, 05:20 UTC27d ago 3 – 0.4 days 1
Wed 30 Sep, 19:08 UTC27d ago 3 – 0.4 days 1
Tue 29 Sep, 09:04 UTC29d ago 1 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Pyro's Build Server?

Modded servers, tracked live and Build, creative and sandbox servers — the Rust Tracker lists that include Pyro's Build Server. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags does Pyro's Build Server carry, and what do they mean?

Listed for the server browser to read, Pyro's Build Server publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on Pyro's Build Server on wipe day?

The average peak across recent wipes: 2 players. The peak on the latest wipe came 1 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does Pyro's Build Server wipe?

Wipe times at Pyro's Build Server are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 12 days 6 hours.

Location and Status

What is the uptime on Pyro's Build Server, and is it online?

Tracking shows Pyro's Build Server offline as of now, last seen 23 hours ago. 31 of 168 hours up over the last 7 full days: 18% uptime. Rust Tracker logged it first on 25 September 2026.

Which Rust build is Pyro's Build Server running?

Rust network protocol 2635 and build 168909 on Linux is what Pyro's Build Server runs. To join, your game must be on the same protocol; Steam handles the update.

Where does Pyro's Build Server sit?

Nothing on region from Pyro's Build Server; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 95.165.72.232:28015.

Player Count

What is the player count on Pyro's Build Server?

Offline: Pyro's Build Server, last seen 23 hours ago. Over seven days: average 1, peak 1 players. At 18:00 UTC it drew its highest average of the last 48 hours: 1 players.

Where does Pyro's Build Server sit in the server rankings?

Top 31% of all ranked servers, and #7,007 on seven-day player hours: Pyro's Build Server.

Map and Rules

Which settings and rules are confirmed on Pyro's Build Server?

Nothing in Pyro's Build Server's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is confirmed for Pyro's Build Server?

A procedural map runs on Pyro's Build Server, generated by the game.

Connect

What is the way to join Pyro's Build Server?

Open the console in Rust with F1 after starting the game, then type client.connect 95.165.72.232:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp10
Max players 10 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.