PRY7007
Pyro's Build Server
Offline 95.165.72.232:28015 checked 23h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:34 UTC12d ago | 2 | – | running | 0 |
| Fri 16 Oct, 07:14 UTC12d ago | 2 | – | 0.3 days | 1 |
| Thu 15 Oct, 19:14 UTC12d ago | 2 | – | 0.5 days | 1 |
| Fri 9 Oct, 13:14 UTC19d ago | 1 | held half | 6.3 days | 1 |
| Thu 8 Oct, 10:17 UTC20d ago | 3 | – | 1.1 days | 1 |
| Sat 3 Oct, 12:12 UTC25d ago | 1 | held half | 4.9 days | 1 |
| Thu 1 Oct, 15:28 UTC27d ago | 2 | – | 1.9 days | 1 |
| Thu 1 Oct, 05:20 UTC27d ago | 3 | – | 0.4 days | 1 |
| Wed 30 Sep, 19:08 UTC27d ago | 3 | – | 0.4 days | 1 |
| Tue 29 Sep, 09:04 UTC29d ago | 1 | – | 1.4 days | 0 |
| Sun 27 Sep, 19:25 UTC30d ago | 1 | – | 1.6 days | 0 |
| Fri 25 Sep, 10:41 UTC33d ago | 1 | held half | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 267/999
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02MODPlayers 73/999
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03MODPlayers 38/150
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04MODPlayers 21/100
-
05MODPlayers 44/100
-
06MODPlayers 31/100
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Pyro's Build Server?
Modded servers, tracked live and Build, creative and sandbox servers — the Rust Tracker lists that include Pyro's Build Server. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does Pyro's Build Server carry, and what do they mean?
Listed for the server browser to read, Pyro's Build Server publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What happens on Pyro's Build Server on wipe day?
The average peak across recent wipes: 2 players. The peak on the latest wipe came 1 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
When does Pyro's Build Server wipe?
Wipe times at Pyro's Build Server are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 12 days 6 hours.
Location and Status
What is the uptime on Pyro's Build Server, and is it online?
Tracking shows Pyro's Build Server offline as of now, last seen 23 hours ago. 31 of 168 hours up over the last 7 full days: 18% uptime. Rust Tracker logged it first on 25 September 2026.
Which Rust build is Pyro's Build Server running?
Rust network protocol 2635 and build 168909 on Linux is what Pyro's Build Server runs. To join, your game must be on the same protocol; Steam handles the update.
Where does Pyro's Build Server sit?
Nothing on region from Pyro's Build Server; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 95.165.72.232:28015.
Player Count
What is the player count on Pyro's Build Server?
Offline: Pyro's Build Server, last seen 23 hours ago. Over seven days: average 1, peak 1 players. At 18:00 UTC it drew its highest average of the last 48 hours: 1 players.
Where does Pyro's Build Server sit in the server rankings?
Top 31% of all ranked servers, and #7,007 on seven-day player hours: Pyro's Build Server.
Map and Rules
Which settings and rules are confirmed on Pyro's Build Server?
Nothing in Pyro's Build Server's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is confirmed for Pyro's Build Server?
A procedural map runs on Pyro's Build Server, generated by the game.
Connect
What is the way to join Pyro's Build Server?
Open the console in Rust with F1 after starting the game, then type client.connect 95.165.72.232:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.