TST14437
test
Offline 95.160.182.126:28015 checked 42d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 657/700
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02COMPlayers 422/475
-
03COMPlayers 38/250
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04COMPlayers 56/250
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05COMPlayers 224/200
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06COMPlayers 118/150
Quick answers
From the figures on this page.
Tags
Where does test appear in Rust Tracker lists and filters?
Community servers, no tags — the Rust Tracker lists that include test. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which tags does test carry, and what do they mean?
Listed for the server browser to read, test publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp500 (Max players): Slots: 500; ts8 (Group limit): Default team size: 8; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): This server runs game build 163794; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
When does test wipe?
test's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 54 days 18 hours.
Server Details
Is test up, and how does its uptime hold?
Offline: test confirmed offline, last seen 42 days 1 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 15 September 2026.
Which Rust build is test running?
Rust network protocol 2633 and build 163794 on Windows is what test runs. The same protocol is required to join, and Steam updates it for you.
What location is test hosted in?
Region: none published by test. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 95.160.182.126:28015.
Population
What is the player count on test?
Offline now for test, last seen 42 days 1 hours ago.
How does test compare in the rankings?
Seven-day player hours put test at #14,437, within the top – of all ranked servers.
Settings
Which settings and rules are confirmed on test?
The name of test carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Community, as a community server. Off: VAC, Valve's anti-cheat.
Which map is confirmed for test?
A procedural map runs on test, generated by the game.
Connect
How do you get onto test?
To connect: start Rust, press F1, enter client.connect 95.160.182.126:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp500
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.