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Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,765online PAX63,710playing OCC3,546with players WIPED 3H131
COMCommunity traffic
Callsign

TNI15490

Tin & Blood

Offline 94.64.104.175:35005 checked 38d ago

Clearance · join
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,490top 70%
Last wipe46d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 564/625
  2. 02COM
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    Players 36/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 337 on average Rusty Moose |EU Main|
    Players 68/250
  4. 04COM
    Callsign RST015EU · groups of 12+ · monthly · 316 on average Rustoria.co - EU East Long
    Players 281/325
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 280 on average Rustoria.co - EU East Medium
    Players 116/200
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 261 on average Rustafied.com - EU Friday
    Players 122/150
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Tin & Blood?

Community servers, no tags — the Rust Tracker lists that include Tin & Blood. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Tin & Blood?

These tags are published by Tin & Blood for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs164530 (Build): This server runs game build 164530; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

Which wipe times are confirmed for Tin & Blood?

Too few wipes on record for Tin & Blood to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 46 days 1 hours since this world was made.

Location and Status

Is Tin & Blood up, and how does its uptime hold?

Offline: Tin & Blood confirmed offline, last seen 38 days 8 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 19 September 2026.

Which Rust version is confirmed on Tin & Blood?

Rust network protocol 2633 and build 164530 is the build on Tin & Blood; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

Which location is Tin & Blood in?

Nothing on region from Tin & Blood; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 94.64.104.175:35005.

Player Count

Is Tin & Blood busy?

Offline: Tin & Blood, last seen 38 days 8 hours ago.

What rank does Tin & Blood carry among Rust servers?

Top 70% of all ranked servers, and #15,490 on seven-day player hours: Tin & Blood.

Map and Rules

Which settings and rules are confirmed on Tin & Blood?

Nothing in Tin & Blood's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Listed under Community in the server browser, it is a community server. On: VAC, Valve's anti-cheat.

Which map is confirmed for Tin & Blood?

The map on Tin & Blood is procedural, size 6,000, seed 1789661113, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

How do you get onto Tin & Blood?

Open the console in Rust with F1 after starting the game, then type client.connect 94.64.104.175:35005. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team limit is 8, the game default.
v2633
Protocol Your game must be on protocol 2633 to connect.
cs164530
Build This server runs game build 164530.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.