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Rust TrackerRTRC · Radar control
ATIS RTRC INFO D SRV11,718online PAX47,661playing OCC3,204with players WIPED 3H101
COMCommunity traffic
Callsign

DVB14536

Rust Devblog Server

Offline 94.229.24.50:28015 checked 11d ago

Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#14,536top 67%
Last wipe30d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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    Players 246/275
  2. 02COM
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    Players 175/200
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 292 on average Rusty Moose |EU Main|
    Players 32/250
  4. 04COM
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    Players 17/250
  5. 05COM
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    Players 41/100
  6. 06COM
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    Players 53/200
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Rust Devblog Server appear in Rust Tracker lists and filters?

On Rust Tracker, Rust Devblog Server sits in these lists: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all.

How should you read the tags on Rust Devblog Server?

The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): Capacity: 10 slots; v2362 (Protocol): Your game must be on protocol 2362 to connect; ptrak (Networking): Network layer is RakNet, which is standard for the game; ha77b8956 (Custom tag): The owner or a plugin set it; it is not a standard Rust tag; stok (Custom tag): The owner or a plugin set it; it is not a standard Rust tag. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

When does Rust Devblog Server wipe?

The record holds too few of Rust Devblog Server's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 30 days 23 hours.

Server Details

What is the uptime on Rust Devblog Server, and is it online?

Offline: Rust Devblog Server confirmed offline, last seen 11 days 13 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 17 October 2026.

Which Rust version is confirmed on Rust Devblog Server?

Rust network protocol 2362 is the build on Rust Devblog Server; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

Where does Rust Devblog Server sit?

No region is published by Rust Devblog Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 94.229.24.50:28015.

Player Count

Is Rust Devblog Server busy?

Offline: Rust Devblog Server, last seen 11 days 13 hours ago.

What rank does Rust Devblog Server carry among Rust servers?

On player hours over seven days, Rust Devblog Server ranks #14,536, inside the top 67% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Rust Devblog Server?

Nothing in Rust Devblog Server's name states a gather rate. No group limit appears. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Community, as a community server. Off: VAC, Valve's anti-cheat.

What map is Rust Devblog Server on?

Procedural map on Rust Devblog Server, made by the game.

How to Join

How do you get onto Rust Devblog Server?

To connect: start Rust, press F1, enter client.connect 94.229.24.50:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,v2362,ha77b8956,stok,gmrust

Game

gmrust
Game mode Rust survival, standard mode.
mp10
Max players Capacity: 10 slots.
v2362
Protocol Your game must be on protocol 2362 to connect.
ptrak
Networking Network layer is RakNet, which is standard for the game.

Other

ha77b8956
Custom tag The owner or a plugin set it; it is not a standard Rust tag.
stok
Custom tag The owner or a plugin set it; it is not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.