TST15521
TEST
Offline 94.228.214.27:28015 checked 43d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 98/250
-
02COMPlayers 120/200
-
03COMPlayers 432/450
-
04COMPlayers 22/100
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05COMPlayers 504/525
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06COMPlayers 405/425
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show TEST?
These Rust Tracker lists carry TEST: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the tags mean that TEST is listed under?
Listed for the server browser to read, TEST publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs163794 (Build): Build: 163794; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
On what schedule does TEST wipe?
The record holds too few of TEST's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 43 days 5 hours.
Location and Status
Is TEST up, and how does its uptime hold?
Offline: TEST confirmed offline, last seen 43 days 5 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 16 September 2026.
Which Rust build is TEST running?
Rust network protocol 2633 and build 163794 on Windows is what TEST runs. The same protocol is required to join, and Steam updates it for you.
Where does TEST sit?
Nothing on region from TEST; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 94.228.214.27:28015.
Player Count
How many players are on TEST right now?
Last seen 43 days 5 hours ago; TEST is offline at present.
What rank does TEST carry among Rust servers?
Seven-day player hours put TEST at #15,521, within the top – of all ranked servers.
Settings
Which settings and rules are confirmed on TEST?
No gather rate appears in TEST's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. On: VAC, Valve's anti-cheat.
Which map is confirmed for TEST?
Generated by the game: the procedural map on TEST.
Connect
How do you get onto TEST?
To connect: start Rust, press F1, enter client.connect 94.228.214.27:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp1
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.