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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,739online PAX61,775playing OCC3,380with players WIPED 3H186
PVEPvE traffic
Callsign

DVB16363

Devblog 301 LAN

Offline 94.139.255.199:28015 checked 33d ago

pve
Clearance · join
Players now 0/ 20 0% full
7-day average0peak –
Rank#16,363top 71%
Last wipe36d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01PVE
    Callsign ABS022NA · groups of 8+ · monthly · 55 on average ABYSS | PvE | US | Vanilla | Noob Friendly
    Players 17/200
  2. 02PVE
    Callsign RST015EU · groups of 8+ · monthly · 32 on average [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
    Players 26/200
  3. 03PVE
    Callsign RST015NA · groups of 8+ · monthly · 31 on average [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
    Players 13/200
  4. 04PVE
    Callsign SKL017groups of 8+ · monthly · 22 on average [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly
    Players 8/150
  5. 05PVE
    Callsign PVE051EA · groups of 30+ · monthly · 22 on average 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍
    Players 34/200
  6. 06PVE
    Callsign GRE011EU · groups of 8+ · biweekly · 16 on average [EU/GER] Rust Norddeutschland PVE
    Players 3/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Devblog 301 LAN appear in Rust Tracker lists and filters?

On Rust Tracker, Devblog 301 LAN sits in these lists: PvE servers, tracked live and Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Which tags does Devblog 301 LAN carry, and what do they mean?

The game's server browser reads these tags from Devblog 301 LAN: gmrust (Game mode): Standard survival mode for Rust; mp20 (Max players): 20 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2602 (Protocol): Join only if your game is on protocol 2602; cs132924 (Build): The game build is 132924; ptrak (Networking): Network layer: RakNet, the game's standard; $reu1 (Region code): Region code: eu1; ^p (PvE): No player fights — the world is the danger. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

Which wipe times are confirmed for Devblog 301 LAN?

The record holds too few of Devblog 301 LAN's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 36 days 1 hours.

Server Details

Is Devblog 301 LAN up, and how does its uptime hold?

Offline: Devblog 301 LAN confirmed offline, last seen 33 days 20 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 24 September 2026.

Which Rust version is confirmed on Devblog 301 LAN?

Rust network protocol 2602 and build 132924 on Windows is what Devblog 301 LAN runs. The same protocol is required to join, and Steam updates it for you.

Which location is Devblog 301 LAN in?

Nothing on region from Devblog 301 LAN; none is published, and its region code is eu1. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 94.139.255.199:28015.

Population

Is Devblog 301 LAN busy?

Offline: Devblog 301 LAN, last seen 33 days 20 hours ago.

Where does Devblog 301 LAN sit in the server rankings?

On player hours over seven days, Devblog 301 LAN ranks #16,363, inside the top 71% of all ranked servers.

Settings

Which settings and rules are confirmed on Devblog 301 LAN?

The name of Devblog 301 LAN carries no gather rate. Up to 8 players per group, the game's default. pve is the game mode, fighting between players is off. Listed under Community in the server browser, it is a community server. VAC is off, Valve's anti-cheat.

Which map is loaded on Devblog 301 LAN?

A procedural map runs on Devblog 301 LAN, generated by the game.

Connect

How do you get onto Devblog 301 LAN?

Open the console in Rust with F1 after starting the game, then type client.connect 94.139.255.199:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp20,ptrak,$reu1,v2602,^p,gmrust,cs132924,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp20
Max players 20 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2602
Protocol Join only if your game is on protocol 2602.
cs132924
Build The game build is 132924.
ptrak
Networking Network layer: RakNet, the game's standard.
$reu1
Region code Region code: eu1.

Gameplay

^p
PvE No player fights — the world is the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.