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Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,652online PAX32,618playing OCC2,799with players WIPED 3H77
PVEPvE traffic
Callsign

RST11113

RustVisualLab LOCAL

Offline 93.170.160.47:28025 checked 1d ago

pve
Clearance · join
Players now 1/ 1 100% full
7-day average1peak 1
Rank#11,113top 50%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
00.250.50.75111:0012:0013:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 10:57 UTC1d ago – – running 0
Mon 26 Oct, 19:47 UTC2d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01PVE
    Callsign ABS022NA · groups of 8+ · monthly · 54 on average ABYSS | PvE | US | Vanilla | Noob Friendly
    Players 48/200
  2. 02PVE
    Callsign RST015EU · groups of 8+ · monthly · 33 on average [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
    Players 5/200
  3. 03PVE
    Callsign RST015NA · groups of 8+ · monthly · 31 on average [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding
    Players 29/200
  4. 04PVE
    Callsign PVE051EA · groups of 30+ · monthly · 22 on average 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍
    Players 18/200
  5. 05PVE
    Callsign SKL017groups of 8+ · monthly · 22 on average [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly
    Players 17/150
  6. 06PVE
    Callsign GRE011EU · groups of 8+ · biweekly · 16 on average [EU/GER] Rust Norddeutschland PVE
    Players 0/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry RustVisualLab LOCAL?

PvE servers, tracked live and Community servers, no tags — the Rust Tracker lists that include RustVisualLab LOCAL. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.

Which tags does RustVisualLab LOCAL carry, and what do they mean?

Listed for the server browser to read, RustVisualLab LOCAL publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp1 (Max players): 1 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^p (PvE): The world is the danger; players do not fight each other. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on RustVisualLab LOCAL when wipe day lands?

Recent wipes averaged a peak of 1 players. 16 hours after the latest wipe, the crowd peaked.

On what schedule does RustVisualLab LOCAL wipe?

The record holds too few of RustVisualLab LOCAL's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 41 hours since this world was made.

Server Details

How reliable is RustVisualLab LOCAL, and is it online now?

Offline now, RustVisualLab LOCAL was last seen 39 hours ago. 6% uptime over the last 2 full days, with 3 of 48 hours up. First contact for Rust Tracker: 26 October 2026.

What Rust version is RustVisualLab LOCAL on?

Confirmed for RustVisualLab LOCAL: Rust network protocol 2635 and build 168909, Windows. Steam updates it for you; your game must share the protocol to join.

Where does RustVisualLab LOCAL sit?

No region is published by RustVisualLab LOCAL. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 93.170.160.47:28025.

Player Count

What is the player count on RustVisualLab LOCAL?

Offline: RustVisualLab LOCAL, last seen 39 hours ago. Peak of 1 in the last seven days, average 1 players. Busiest window in 48 hours: 13:00 UTC, 1 players on average.

How does RustVisualLab LOCAL compare in the rankings?

Seven-day player hours put RustVisualLab LOCAL at #11,113, within the top 50% of all ranked servers.

Settings

Which settings and rules are confirmed on RustVisualLab LOCAL?

Nothing in RustVisualLab LOCAL's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs pve, other players cannot be fought. The server browser lists it under Community, as a community server. Off: VAC, Valve's anti-cheat.

What map is RustVisualLab LOCAL on?

Procedural map on RustVisualLab LOCAL, made by the game.

How to Join

How do you get onto RustVisualLab LOCAL?

Open the console in Rust with F1 after starting the game, then type client.connect 93.170.160.47:28025. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp1
Max players 1 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.