NTS15960
NatS
Offline 93.143.244.128:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 201/250
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02COMPlayers 281/300
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03COMPlayers 763/800
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04COMPlayers 44/100
-
05COMPlayers 854/900
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06COMPlayers 669/725
Quick answers
From the figures on this page.
Filters
Where does NatS appear in Rust Tracker lists and filters?
Community servers, no tags — the Rust Tracker lists that include NatS. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which tags does NatS carry, and what do they mean?
Listed for the server browser to read, NatS publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
Which wipe times are confirmed for NatS?
NatS's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 23 days 13 hours.
Server Details
Is NatS up, and how does its uptime hold?
Offline now, NatS was last seen 23 days 13 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 6 October 2026.
What Rust version is NatS on?
Confirmed for NatS: Rust network protocol 2634 and build 166652, Windows. The same protocol is required to join, and Steam updates it for you.
What location is NatS hosted in?
Nothing on region from NatS; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 93.143.244.128:28015.
Player Count
Is NatS busy?
Offline: NatS, last seen 23 days 13 hours ago.
How does NatS compare in the rankings?
Top 71% of all ranked servers, and #15,960 on seven-day player hours: NatS.
Map and Rules
Which settings and rules are confirmed on NatS?
No gather rate appears in NatS's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.
Which map is confirmed for NatS?
Procedural map on NatS, made by the game.
How to Join
How do you get onto NatS?
Open the console in Rust with F1 after starting the game, then type client.connect 93.143.244.128:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.