PRC15792
Parachute Test - Launch Site
Offline 92.237.133.78:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 675/750
-
02COMPlayers 50/250
-
03COMPlayers 84/250
-
04COMPlayers 370/450
-
05COMPlayers 184/250
-
06COMPlayers 170/250
Quick answers
From the figures on this page.
Filters
Where does Parachute Test - Launch Site appear in Rust Tracker lists and filters?
These Rust Tracker lists carry Parachute Test - Launch Site: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Parachute Test - Launch Site?
The game's server browser reads these tags from Parachute Test - Launch Site: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
Which wipe times are confirmed for Parachute Test - Launch Site?
The record holds too few of Parachute Test - Launch Site's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 29 days 5 hours.
Server Details
How reliable is Parachute Test - Launch Site, and is it online now?
Offline: Parachute Test - Launch Site confirmed offline, last seen 27 days 21 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 28 September 2026.
What Rust version is Parachute Test - Launch Site on?
Rust network protocol 2633 and build 165217 is the build on Parachute Test - Launch Site; the platform is Windows. Steam updates it for you; your game must share the protocol to join.
Where does Parachute Test - Launch Site sit?
Nothing on region from Parachute Test - Launch Site; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 92.237.133.78:28015.
Population
Is Parachute Test - Launch Site busy?
Last seen 27 days 21 hours ago; Parachute Test - Launch Site is offline at present.
Where does Parachute Test - Launch Site sit in the server rankings?
Seven-day player hours put Parachute Test - Launch Site at #15,792, within the top 66% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Parachute Test - Launch Site?
Nothing in Parachute Test - Launch Site's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Listed under Community in the server browser, it is a community server. On: VAC, Valve's anti-cheat.
Which map is confirmed for Parachute Test - Launch Site?
Procedural map on Parachute Test - Launch Site, made by the game.
Connect
Which steps join Parachute Test - Launch Site?
Open the console in Rust with F1 after starting the game, then type client.connect 92.237.133.78:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.