HLL13264
Hello
Offline 92.208.181.238:28015 checked 41d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 147/250
-
02COMPlayers 130/200
-
03COMPlayers 15/250
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04COMPlayers 18/250
-
05COMPlayers 15/100
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06COMPlayers 45/200
Quick answers
From the figures on this page.
Filters
Where does Hello appear in Rust Tracker lists and filters?
These Rust Tracker lists carry Hello: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Hello?
Listed for the server browser to read, Hello publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs164530 (Build): This server runs game build 164530; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
Which wipe times are confirmed for Hello?
Too few wipes on record for Hello to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 41 days 13 hours since this world was made.
Server Details
What is the uptime on Hello, and is it online?
Offline: Hello confirmed offline, last seen 41 days 9 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 17 September 2026.
Which Rust build is Hello running?
Confirmed for Hello: Rust network protocol 2633 and build 164530, Windows. Steam updates it for you; your game must share the protocol to join.
Where does Hello sit?
No region is published by Hello. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 92.208.181.238:28015.
Player Count
What is the player count on Hello?
Last seen 41 days 9 hours ago; Hello is offline at present.
How does Hello compare in the rankings?
Seven-day player hours put Hello at #13,264, within the top – of all ranked servers.
Settings
Which settings and rules are confirmed on Hello?
No gather rate appears in Hello's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.
What map is Hello on?
Procedural map on Hello, made by the game.
Connect
What is the way to join Hello?
To connect: start Rust, press F1, enter client.connect 92.208.181.238:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp10
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.