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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H103
COMCommunity traffic
Callsign

KRZ15426=

[US] Krizalium Test

Online 92.118.19.86:28015 checked 1h ago

Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,426top 69%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015NA · groups of 12+ · weekly · 250 on average Rusty Moose |US Main|
    Players 21/250
  2. 02COM
    Callsign RST015NA · groups of 16+ · weekly · 234 on average Rustoria.co - US Main
    Players 30/250
  3. 03COM
    Callsign RST015NA · groups of 12+ · weekly · 197 on average Rusty Moose |US Mondays|
    Players 327/350
  4. 04COM
    Callsign RST018NA · groups of 16+ · weekly · 154 on average Rustafied.com - US Friday
    Players 8/100
  5. 05COM
    Callsign RST015NA · groups of 12+ · weekly · 154 on average Rustoria.co - US Mondays
    Players 220/250
  6. 06COM
    Callsign RST010NA · groups of 16+ · weekly · 143 on average Rustopia.gg - US Main Premium
    Players 38/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does [US] Krizalium Test appear in Rust Tracker lists and filters?

These Rust Tracker lists carry [US] Krizalium Test: Community servers, no tags and North America: live server tracking. On the server list, these filters bring it up: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags does [US] Krizalium Test carry, and what do they mean?

Listed for the server browser to read, [US] Krizalium Test publishes these tags: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): This server runs game build 167398; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

On what schedule does [US] Krizalium Test wipe?

Too few wipes on record for [US] Krizalium Test to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 16 days 13 hours.

Location and Status

What is the uptime on [US] Krizalium Test, and is it online?

Tracking shows [US] Krizalium Test online as of now. About 16 days 11 hours ago it restarted last, based on reported uptime. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. Rust Tracker logged it first on 12 October 2026.

What Rust version is [US] Krizalium Test on?

Rust network protocol 2634 and build 167398 on Windows is what [US] Krizalium Test runs. Steam updates it for you; your game must share the protocol to join.

Is [US] Krizalium Test holding performance?

Server fps held an average of 60 across the last 48 hours, never below 60. Peak entity count: 45,341, covering buildings, deployables and all else in the world. Memory peaked at 4,438 MB. Lag, as players experience it, comes from low fps and a rising entity count.

What location is [US] Krizalium Test hosted in?

No region tag is published by [US] Krizalium Test, but the name points to North America. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 92.118.19.86:28015.

Population

How many players are on [US] Krizalium Test right now?

Slots 50; players on board 0: that is [US] Krizalium Test now. The last seven days put it at 0 players on average.

How does [US] Krizalium Test compare in the rankings?

On player hours over seven days, [US] Krizalium Test ranks #15,426, inside the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on [US] Krizalium Test?

Nothing in [US] Krizalium Test's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Listed under Community in the server browser, it is a community server. On: VAC, Valve's anti-cheat.

Which map is loaded on [US] Krizalium Test?

Generated by the game from seed 612351, the procedural map on [US] Krizalium Test measures 3,000. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

How do you get onto [US] Krizalium Test?

To connect: start Rust, press F1, enter client.connect 92.118.19.86:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://low.ms/game-servers/rust-server-hosting.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players Slots: 50.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167398
Build This server runs game build 167398.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.