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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,898online PAX102,237playing OCC3,978with players WIPED 3H329
MODModded traffic
Callsign

DPS5209=

DeepSeaRusWorld

Online 92.118.11.17:28438 checked 11m ago

monthly wipes vanillamoddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 3
Rank#5,209top 23%
Last wipe11d agomonthly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h.

The force wipe · high confidence

usual gap8.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 3

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 18 OctSun 11 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 17:15 UTC11d ago 4 – running 0
Sun 11 Oct, 12:11 UTC18d ago 2 held half 7.2 days 1
Thu 1 Oct, 20:29 UTC FW27d ago 3 halved by day 3 9.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 85/700
  2. 02MOD
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    Players 228/700
  3. 03MOD
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    Players 33/1000
  4. 04MOD
    Callsign RUS025EU · groups of 16+ · monthly · 75 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
    Players 135/1000
  5. 05MOD
    Callsign RUS029EU · groups of 16+ · monthly · 71 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10
    Players 313/1000
  6. 06MOD
    Callsign RUS017EU · groups of 16+ · monthly · 66 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10
    Players 459/1000
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show DeepSeaRusWorld?

On Rust Tracker, DeepSeaRusWorld sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should you read the tags on DeepSeaRusWorld?

Listed for the server browser to read, DeepSeaRusWorld publishes these tags: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): Capacity: 100 slots; ts10 (Group limit): Team limit: 10; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What happens on DeepSeaRusWorld on wipe day?

Recent wipes averaged a peak of 3 players. 17 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of recent wipes. The fall below half came by day 3 where it did not hold.

Which wipe times are confirmed for DeepSeaRusWorld?

The only wipe at DeepSeaRusWorld is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 11 days. Tags list a monthly wipe schedule.

Location and Status

What is the uptime on DeepSeaRusWorld, and is it online?

DeepSeaRusWorld is up and online at this moment. About 3 days 23 hours ago it restarted last, based on reported uptime. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 13 September 2026.

Which Rust version is confirmed on DeepSeaRusWorld?

Confirmed for DeepSeaRusWorld: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.

Is DeepSeaRusWorld holding performance?

Server fps held an average of 88 across the last 48 hours, never below 75. Buildings, deployables and the rest of the world took it to a maximum of 109,998 entities. Memory peaked at 4,233 MB. A climbing entity count and low fps are what register as lag for players.

Which location is DeepSeaRusWorld in?

Nothing on region from DeepSeaRusWorld; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 92.118.11.17:28438.

Population

Is DeepSeaRusWorld busy?

Tracking DeepSeaRusWorld: 0 of 100 slots filled. Seven-day average 0 players; peak 3. Busiest window in 48 hours: 19:00 UTC, 2 players on average.

Where does DeepSeaRusWorld sit in the server rankings?

Top 23% of all ranked servers, and #5,209 on seven-day player hours: DeepSeaRusWorld.

Map and Rules

Which settings and rules are confirmed on DeepSeaRusWorld?

Nothing in DeepSeaRusWorld's name states a gather rate. 10 players is the group cap. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. Vanilla is its own label: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.

Which map is loaded on DeepSeaRusWorld?

The map on DeepSeaRusWorld is procedural, size 4,250, seed 1652930283, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

Which steps join DeepSeaRusWorld?

Open the console in Rust with F1 after starting the game, then type client.connect 92.118.11.17:28438. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://site.xyz/.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp100
Max players Capacity: 100 slots.
ts10
Group limit Team limit: 10.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.