JRS5668=
JRs
Online NA · us5 91.229.114.90:28120 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 01:56 UTC7d ago | 1 | – | running | 0 |
| Fri 2 Oct, 21:21 UTC27d ago | 0 | – | 20.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01COMPlayers 518/550
-
02COMPlayers 641/700
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03COMPlayers 100/250
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04COMPlayers 49/200
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05COMPlayers 8/100
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06COMPlayers 303/350
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show JRs?
On Rust Tracker, JRs sits in these lists: Community servers, no tags, North America: live server tracking and Vanilla Rust servers, tracked live. On the server list, these filters bring it up: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on JRs?
Listed for the server browser to read, JRs publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp25 (Max players): Capacity: 25 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What should you expect on JRs when wipe day lands?
Recent wipes averaged a peak of 0 players. The peak on the latest wipe came 1 hours after it.
On what schedule does JRs wipe?
The record holds too few of JRs's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 7 days 2 hours.
Location and Status
What is the uptime on JRs, and is it online?
Right now JRs is online. About 18 hours ago it restarted last, based on reported uptime. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 13 September 2026.
Which Rust build is JRs running?
Rust network protocol 2635 and build 168909 on Linux is what JRs runs. To join, your game must be on the same protocol; Steam handles the update.
Is JRs holding performance?
Average server fps over the last 48 hours: 59, with a low of 55. Maximum entities carried: 125,475, from buildings and deployables to everything else. Peak memory use: 3,588 MB. Players feel lag when fps drops and the entity count climbs.
Which location is JRs in?
In North America, under the NA tag, JRs lists itself; its region code is us5. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 91.229.114.90:28120.
Player Count
How many players are on JRs right now?
Tracking JRs: 0 of 25 slots filled. Peak of 1 in the last seven days, average 0 players. At 11:00 UTC it drew its highest average of the last 48 hours: 1 players.
What rank does JRs carry among Rust servers?
Seven-day player hours: #5,668 overall for JRs, top 25% of ranked servers, #932 in North America.
Map and Rules
Which settings and rules are confirmed on JRs?
Nothing in JRs's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Community, as a community server. Vanilla is its own label: no changed rates, kits or rules — the game as Facepunch ships it. On: VAC, Valve's anti-cheat.
Which map is loaded on JRs?
The map on JRs is procedural, size 4,500, seed 722508191, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
What is the way to join JRs?
To connect: start Rust, press F1, enter client.connect 91.229.114.90:28120 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp25,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8
Game
gmrust
mp25
ts8
v2635
cs168909
ptrak
$rus5
Difficulty
^v
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.