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Rust TrackerRTRC · Radar control
ATIS RTRC INFO E SRV11,845online PAX80,760playing OCC3,897with players WIPED 3H164
MODModded traffic
Callsign

DVL13504=

Development Server

Online NA · us5 91.229.114.45:28075 checked 9m ago

vanillamoddedoxide
Clearance · join
Players now 0/ 5 0% full
7-day average0peak 1
Rank#13,504top 61% · #1439 in NA
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeakWipe
00.250.50.75121:0006:0015:0001:0010:0019:00Wiped Sun 25 Oct, 21:41 UTCWIPEWiped Mon 26 Oct, 17:02 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608021:0006:0015:0001:0010:0019:00Wiped Sun 25 Oct, 21:41 UTCWIPEWiped Mon 26 Oct, 17:02 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 61% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Wed 21 OctWed 21 OctMon 12 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:02 UTC1d ago – – running 0
Sun 25 Oct, 21:41 UTC1d ago – – – 0
Wed 21 Oct, 19:14 UTC6d ago 1 halved by day 2 4.1 days 0
Wed 21 Oct, 04:33 UTC6d ago 1 – 0.6 days 0
Mon 12 Oct, 09:42 UTC15d ago 1 halved by day 2 8.8 days 0
Sat 10 Oct, 06:47 UTC17d ago 1 halved by day 1 2.1 days 0
Thu 1 Oct, 19:10 UTC FW26d ago 1 halved by day 1 8.5 days 0
Wed 30 Sep, 06:48 UTC27d ago 1 – 1.5 days 0
Sun 27 Sep, 03:17 UTC30d ago 1 halved by day 1 3.1 days 0
Fri 25 Sep, 23:47 UTC31d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 41/100
  2. 02MOD
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    Players 13/50
  3. 03MOD
    Callsign WLL015NA · groups of 8+ · weekly · 26 on average [NA] Willjum's Solo Only | Thursday Wipes
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  4. 04MOD
    Callsign WLL015NA · groups of 8+ · monthly · 16 on average [NA] Willjum's Casual Solo/Duo Monthly
    Players 9/175
  5. 05MOD
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  6. 06MOD
    Callsign HMP018NA · groups of 8+ · monthly · 7 on average Hempville 420 No Kos Low Decay / Limited PvP
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Development Server appear in Rust Tracker lists and filters?

Modded servers, tracked live and North America: live server tracking — the Rust Tracker lists that include Development Server. It comes up under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the tags mean that Development Server is listed under?

The game's server browser reads these tags from Development Server: gmrust (Game mode): Standard survival mode for Rust; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $rus5 (Region code): Region code for this server: us5; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; NA (North America): In the server browser it is listed under North America. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on Development Server when wipe day lands?

The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The fall below half came by day 1.5 where it did not hold.

When does Development Server wipe?

No next wipe to predict for Development Server, which wipes at irregular times. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 27 hours.

Server Details

How reliable is Development Server, and is it online now?

Right now Development Server is online. The uptime it reports puts the last restart about 26 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is Development Server running?

Rust network protocol 2635 and build 168909 is the build on Development Server; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

How smoothly does Development Server run?

Average server fps over the last 48 hours: 60, with a low of 60. Maximum entities carried: 37,027, from buildings and deployables to everything else. Memory peaked at 1,865 MB. Players feel lag when fps drops and the entity count climbs.

Where does Development Server sit?

The NA tag places Development Server in North America, by its own listing; region code us5. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 91.229.114.45:28075.

Population

What is the player count on Development Server?

Tracking Development Server: 0 of 5 slots filled. Over seven days: average 0, peak 1 players. Peak traffic in the last 48 hours came at 17:00 UTC, averaging 0 players.

Where does Development Server sit in the server rankings?

Seven-day player hours: #13,504 overall for Development Server, top 61% of ranked servers, #1,439 in North America.

Settings

Which settings and rules are confirmed on Development Server?

No gather rate appears in Development Server's name. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. It uses the word vanilla for itself: as Facepunch ships it: rates, kits and rules are unchanged. VAC is on, Valve's anti-cheat.

Which map is loaded on Development Server?

A procedural map of size 2,600 runs on Development Server, generated by the game from seed 1337. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.

Connect

Which steps join Development Server?

To connect: start Rust, press F1, enter client.connect 91.229.114.45:28075 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp5,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp5
Max players Capacity: 5 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$rus5
Region code Region code for this server: us5.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules are unchanged.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Region

NA
North America In the server browser it is listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.