DVL13504=
Development Server
Online NA · us5 91.229.114.45:28075 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:02 UTC1d ago | – | – | running | 0 |
| Sun 25 Oct, 21:41 UTC1d ago | – | – | – | 0 |
| Wed 21 Oct, 19:14 UTC6d ago | 1 | halved by day 2 | 4.1 days | 0 |
| Wed 21 Oct, 04:33 UTC6d ago | 1 | – | 0.6 days | 0 |
| Mon 12 Oct, 09:42 UTC15d ago | 1 | halved by day 2 | 8.8 days | 0 |
| Sat 10 Oct, 06:47 UTC17d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Thu 1 Oct, 19:10 UTC FW26d ago | 1 | halved by day 1 | 8.5 days | 0 |
| Wed 30 Sep, 06:48 UTC27d ago | 1 | – | 1.5 days | 0 |
| Sun 27 Sep, 03:17 UTC30d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Fri 25 Sep, 23:47 UTC31d ago | 1 | – | 1.1 days | 0 |
| Wed 23 Sep, 03:40 UTC34d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Mon 21 Sep, 19:42 UTC36d ago | 1 | – | 1.3 days | 0 |
| Mon 21 Sep, 06:19 UTC36d ago | 1 | – | 0.6 days | 0 |
| Tue 15 Sep, 18:47 UTC42d ago | 1 | halved by day 1 | 5.5 days | 0 |
| Mon 14 Sep, 00:26 UTC43d ago | 1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 41/100
-
02MODPlayers 13/50
-
03MODPlayers 13/100
-
04MODPlayers 9/175
-
05MODPlayers 18/150
-
06MODPlayers 9/90
Quick answers
From the figures on this page.
Filters
Where does Development Server appear in Rust Tracker lists and filters?
Modded servers, tracked live and North America: live server tracking — the Rust Tracker lists that include Development Server. It comes up under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the tags mean that Development Server is listed under?
The game's server browser reads these tags from Development Server: gmrust (Game mode): Standard survival mode for Rust; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $rus5 (Region code): Region code for this server: us5; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; NA (North America): In the server browser it is listed under North America. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What should you expect on Development Server when wipe day lands?
The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The fall below half came by day 1.5 where it did not hold.
When does Development Server wipe?
No next wipe to predict for Development Server, which wipes at irregular times. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 27 hours.
Server Details
How reliable is Development Server, and is it online now?
Right now Development Server is online. The uptime it reports puts the last restart about 26 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.
Which Rust build is Development Server running?
Rust network protocol 2635 and build 168909 is the build on Development Server; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
How smoothly does Development Server run?
Average server fps over the last 48 hours: 60, with a low of 60. Maximum entities carried: 37,027, from buildings and deployables to everything else. Memory peaked at 1,865 MB. Players feel lag when fps drops and the entity count climbs.
Where does Development Server sit?
The NA tag places Development Server in North America, by its own listing; region code us5. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 91.229.114.45:28075.
Population
What is the player count on Development Server?
Tracking Development Server: 0 of 5 slots filled. Over seven days: average 0, peak 1 players. Peak traffic in the last 48 hours came at 17:00 UTC, averaging 0 players.
Where does Development Server sit in the server rankings?
Seven-day player hours: #13,504 overall for Development Server, top 61% of ranked servers, #1,439 in North America.
Settings
Which settings and rules are confirmed on Development Server?
No gather rate appears in Development Server's name. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. It uses the word vanilla for itself: as Facepunch ships it: rates, kits and rules are unchanged. VAC is on, Valve's anti-cheat.
Which map is loaded on Development Server?
A procedural map of size 2,600 runs on Development Server, generated by the game from seed 1337. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.
Connect
Which steps join Development Server?
To connect: start Rust, press F1, enter client.connect 91.229.114.45:28075 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp5,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp5
ts8
v2635
cs168909
ptrak
$rus5
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.