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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Q SRV11,751online PAX55,890playing OCC3,402with players WIPED 3H132
MODModded traffic
Callsign

PRJ15344=

Project Paradox Test Server

Online NA · us5 91.229.114.24:28047 checked 11m ago

vanillamoddedoxide
Clearance · join
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,344top 69% · #1522 in NA
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123400:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

02040608000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctThu 1 OctTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 13:30 UTC9d ago 0 – running 0
Thu 1 Oct, 13:52 UTC27d ago 1 halved by day 1 18 days 0
Tue 29 Sep, 20:56 UTC29d ago 1 – 1.7 days 0
Mon 21 Sep, 14:51 UTC37d ago 1 halved by day 1 8.3 days 0
Sun 20 Sep, 22:43 UTC38d ago 2 – 0.7 days 0
Fri 18 Sep, 00:34 UTC40d ago 2 halved by day 1 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 42/100
  2. 02MOD
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    Players 41/50
  3. 03MOD
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    Players 9/100
  4. 04MOD
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    Players 15/175
  5. 05MOD
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    Players 9/150
  6. 06MOD
    Callsign HMP018NA · groups of 8+ · monthly · 7 on average Hempville 420 No Kos Low Decay / Limited PvP
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Project Paradox Test Server?

On Rust Tracker, Project Paradox Test Server sits in these lists: Modded servers, tracked live and North America: live server tracking. It comes up under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags mean that Project Paradox Test Server is listed under?

Listed for the server browser to read, Project Paradox Test Server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): Slots: 20; ts8 (Group limit): Default team size: 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $rus5 (Region code): Region code: us5; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): Server browser: listed under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on Project Paradox Test Server when wipe day lands?

Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The fall below half came by day 1 where it did not hold.

When does Project Paradox Test Server wipe?

Irregular wipe times at Project Paradox Test Server: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 9 days 9 hours.

Server Details

Is Project Paradox Test Server up, and how does its uptime hold?

Project Paradox Test Server is up and online at this moment. By its own uptime figure, the last restart was roughly 9 days 7 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

Which Rust version is confirmed on Project Paradox Test Server?

Rust network protocol 2634 and build 167781 is the build on Project Paradox Test Server; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on Project Paradox Test Server?

For the last 48 hours it averaged 48 server fps; the floor was 48. Maximum entities carried: 112,944, from buildings and deployables to everything else. It drew as much as 4,413 MB of memory. A climbing entity count and low fps are what register as lag for players.

Where does Project Paradox Test Server sit?

In North America, under the NA tag, Project Paradox Test Server lists itself; its region code is us5. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 91.229.114.24:28047.

Player Count

What is the player count on Project Paradox Test Server?

Slots 20; players on board 0: that is Project Paradox Test Server now. The last seven days put it at 0 players on average.

How does Project Paradox Test Server compare in the rankings?

Top 69% of all ranked servers and #1,522 in North America: Project Paradox Test Server ranks #15,344 on player hours over the last seven days.

Map and Rules

Which settings and rules are confirmed on Project Paradox Test Server?

Nothing in Project Paradox Test Server's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. Its label is vanilla: facepunch's game unaltered: rates, kits and rules unchanged. VAC is on, Valve's anti-cheat.

What map is Project Paradox Test Server on?

A procedural map of size 4,000 runs on Project Paradox Test Server, generated by the game from seed 1337. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.

How to Join

How do you get onto Project Paradox Test Server?

Open the console in Rust with F1 after starting the game, then type client.connect 91.229.114.24:28047. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp20,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp20
Max players Slots: 20.
ts8
Group limit Default team size: 8.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

NA
North America Server browser: listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.