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Rust TrackerRTRC · Radar control
ATIS RTRC INFO A SRV11,801online PAX73,164playing OCC3,682with players WIPED 3H113
MODModded traffic
Callsign

GBL5868=

GoblinGaming Dev Server

Offline NA · us5 91.229.114.221:28031 checked 11h ago

vanillamoddedoxide
Clearance · join
Players now 0/ 8 0% full
7-day average1peak 1
Rank#5,868top 26% · #961 in NA
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
00.250.50.75122:0003:0008:0000:0005:0010:00

Hourly average and peak, UTC.

Server performance

01020304022:0003:0008:0000:0005:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep28 Sep1 Oct26 Oct28 Oct

Top 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 04:39 UTC3d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 36/100
  2. 02MOD
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    Players 32/50
  3. 03MOD
    Callsign WLL015NA · groups of 8+ · weekly · 26 on average [NA] Willjum's Solo Only | Thursday Wipes
    Players 8/100
  4. 04MOD
    Callsign WLL015NA · groups of 8+ · monthly · 15 on average [NA] Willjum's Casual Solo/Duo Monthly
    Players 10/175
  5. 05MOD
    Callsign DGN027NA · groups of 8+ · weekly · 15 on average Rust Degens - US Vanilla | Fridays
    Players 19/150
  6. 06MOD
    Callsign HMP018NA · groups of 8+ · monthly · 7 on average Hempville 420 No Kos Low Decay / Limited PvP
    Players 10/90
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does GoblinGaming Dev Server appear in Rust Tracker lists and filters?

On Rust Tracker, GoblinGaming Dev Server sits in these lists: Modded servers, tracked live and North America: live server tracking. On the server list, these filters bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the tags mean that GoblinGaming Dev Server is listed under?

These tags are published by GoblinGaming Dev Server for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp8 (Max players): 8 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; NA (North America): The server browser lists it under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on GoblinGaming Dev Server on wipe day?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 17 hours after it.

When does GoblinGaming Dev Server wipe?

The record holds too few of GoblinGaming Dev Server's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 3 days 16 hours.

Server Details

What is the uptime on GoblinGaming Dev Server, and is it online?

Offline: GoblinGaming Dev Server confirmed offline, last seen 11 hours ago. About 1 hours ago it restarted last, based on reported uptime. 29 of 168 hours up over the last 7 full days: 17% uptime. The first sighting by Rust Tracker was 24 September 2026.

What Rust version is GoblinGaming Dev Server on?

Confirmed for GoblinGaming Dev Server: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does GoblinGaming Dev Server run?

Server fps held an average of 30 across the last 48 hours, never below 20. Maximum entities carried: 88,453, from buildings and deployables to everything else. It drew as much as 3,006 MB of memory. A climbing entity count and low fps are what register as lag for players.

What location is GoblinGaming Dev Server hosted in?

The NA tag places GoblinGaming Dev Server in North America, by its own listing; region code us5. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 91.229.114.221:28031.

Population

Is GoblinGaming Dev Server busy?

Offline now for GoblinGaming Dev Server, last seen 11 hours ago. Over seven days: average 1, peak 1 players. At 23:00 UTC it drew its highest average of the last 48 hours: 1 players.

Where does GoblinGaming Dev Server sit in the server rankings?

Seven-day player hours: #5,868 overall for GoblinGaming Dev Server, top 26% of ranked servers, #961 in North America.

Settings

Which settings and rules are confirmed on GoblinGaming Dev Server?

The name of GoblinGaming Dev Server carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. Its label is vanilla: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.

What map is GoblinGaming Dev Server on?

The map on GoblinGaming Dev Server is procedural, size 3,500, seed 1337, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.

How to Join

Which steps join GoblinGaming Dev Server?

To connect: start Rust, press F1, enter client.connect 91.229.114.221:28031 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp8,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp8
Max players 8 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.