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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,772online PAX62,070playing OCC3,548with players WIPED 3H127
MODModded traffic
Callsign

RDM7606=

RedMoon (In Development)

Online NA · us5 91.229.114.221:28023 checked 6m ago

vanillamoddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 2
Rank#7,606top 34% · #1125 in NA
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

01020304023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 34% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSun 18 OctSat 17 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 02:02 UTC9d ago 2 – running 1
Sun 18 Oct, 04:53 UTC10d ago 2 – 0.9 days 0
Sat 17 Oct, 15:47 UTC11d ago 2 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 42/100
  2. 02MOD
    Callsign ENR051NA · groups of 8+ · 28 on average [US] Enardo - Random Farming - Small One Grid | OneGrid
    Players 34/50
  3. 03MOD
    Callsign WLL015NA · groups of 8+ · weekly · 26 on average [NA] Willjum's Solo Only | Thursday Wipes
    Players 8/100
  4. 04MOD
    Callsign WLL015NA · groups of 8+ · monthly · 15 on average [NA] Willjum's Casual Solo/Duo Monthly
    Players 11/175
  5. 05MOD
    Callsign DGN027NA · groups of 8+ · weekly · 15 on average Rust Degens - US Vanilla | Fridays
    Players 12/150
  6. 06MOD
    Callsign HMP018NA · groups of 8+ · monthly · 7 on average Hempville 420 No Kos Low Decay / Limited PvP
    Players 9/90
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry RedMoon (In Development)?

These Rust Tracker lists carry RedMoon (In Development): Modded servers, tracked live and North America: live server tracking. It comes up under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on RedMoon (In Development)?

Listed for the server browser to read, RedMoon (In Development) publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): 100 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; NA (North America): Server browser: listed under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on RedMoon (In Development) when wipe day lands?

Recent wipes averaged a peak of 2 players. The peak on the latest wipe came 1 hours after it.

Which wipe times are confirmed for RedMoon (In Development)?

No next wipe to predict for RedMoon (In Development), which wipes at irregular times. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 9 days 19 hours.

Location and Status

What is the uptime on RedMoon (In Development), and is it online?

RedMoon (In Development) is up and online at this moment. The uptime it reports puts the last restart about 13 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. Rust Tracker logged it first on 17 October 2026.

Which Rust build is RedMoon (In Development) running?

Rust network protocol 2635 and build 168909 on Linux is what RedMoon (In Development) runs. Steam updates it for you; your game must share the protocol to join.

Is RedMoon (In Development) holding performance?

Server fps held an average of 29 across the last 48 hours, never below 4. Maximum entities carried: 98,455, from buildings and deployables to everything else. It drew as much as 2,599 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is RedMoon (In Development) in?

The NA tag places RedMoon (In Development) in North America, by its own listing; region code us5. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 91.229.114.221:28023.

Player Count

Is RedMoon (In Development) busy?

RedMoon (In Development) is at 0 players, capacity 100. Seven-day average 0 players; peak 2.

How does RedMoon (In Development) compare in the rankings?

Seven-day player hours: #7,606 overall for RedMoon (In Development), top 34% of ranked servers, #1,125 in North America.

Settings

Which settings and rules are confirmed on RedMoon (In Development)?

No gather rate appears in RedMoon (In Development)'s name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. Its label is vanilla: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.

What map is RedMoon (In Development) on?

Generated by the game from seed 1337, the procedural map on RedMoon (In Development) measures 4,000. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name Custom Map.

Connect

How do you get onto RedMoon (In Development)?

To connect: start Rust, press F1, enter client.connect 91.229.114.221:28023 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp100
Max players 100 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Region

NA
North America Server browser: listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.