RDM7606=
RedMoon (In Development)
Online NA · us5 91.229.114.221:28023 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 02:02 UTC9d ago | 2 | – | running | 1 |
| Sun 18 Oct, 04:53 UTC10d ago | 2 | – | 0.9 days | 0 |
| Sat 17 Oct, 15:47 UTC11d ago | 2 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 42/100
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02MODPlayers 34/50
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03MODPlayers 8/100
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04MODPlayers 11/175
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05MODPlayers 12/150
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06MODPlayers 9/90
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry RedMoon (In Development)?
These Rust Tracker lists carry RedMoon (In Development): Modded servers, tracked live and North America: live server tracking. It comes up under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on RedMoon (In Development)?
Listed for the server browser to read, RedMoon (In Development) publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): 100 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; NA (North America): Server browser: listed under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What should you expect on RedMoon (In Development) when wipe day lands?
Recent wipes averaged a peak of 2 players. The peak on the latest wipe came 1 hours after it.
Which wipe times are confirmed for RedMoon (In Development)?
No next wipe to predict for RedMoon (In Development), which wipes at irregular times. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 9 days 19 hours.
Location and Status
What is the uptime on RedMoon (In Development), and is it online?
RedMoon (In Development) is up and online at this moment. The uptime it reports puts the last restart about 13 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. Rust Tracker logged it first on 17 October 2026.
Which Rust build is RedMoon (In Development) running?
Rust network protocol 2635 and build 168909 on Linux is what RedMoon (In Development) runs. Steam updates it for you; your game must share the protocol to join.
Is RedMoon (In Development) holding performance?
Server fps held an average of 29 across the last 48 hours, never below 4. Maximum entities carried: 98,455, from buildings and deployables to everything else. It drew as much as 2,599 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is RedMoon (In Development) in?
The NA tag places RedMoon (In Development) in North America, by its own listing; region code us5. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 91.229.114.221:28023.
Player Count
Is RedMoon (In Development) busy?
RedMoon (In Development) is at 0 players, capacity 100. Seven-day average 0 players; peak 2.
How does RedMoon (In Development) compare in the rankings?
Seven-day player hours: #7,606 overall for RedMoon (In Development), top 34% of ranked servers, #1,125 in North America.
Settings
Which settings and rules are confirmed on RedMoon (In Development)?
No gather rate appears in RedMoon (In Development)'s name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. Its label is vanilla: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.
What map is RedMoon (In Development) on?
Generated by the game from seed 1337, the procedural map on RedMoon (In Development) measures 4,000. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name Custom Map.
Connect
How do you get onto RedMoon (In Development)?
To connect: start Rust, press F1, enter client.connect 91.229.114.221:28023 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$rus5
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.