Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,640online PAX44,156playing OCC3,059with players WIPED 3H105
MODModded traffic
Callsign

YKA11314=

Yaki's Test Server

Online NA 91.229.114.179:28023 checked 10m ago

vanillamoddedcarbon
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 1
Rank#11,314top 51% · #1333 in NA
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75109:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

010020030040009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 51% of all ranked servers, top 72% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 01:27 UTC14d ago 2 – running 0
Thu 8 Oct, 02:23 UTC21d ago 2 halved by day 2 7 days 0
Fri 2 Oct, 05:53 UTC27d ago 1 halved by day 1 5.9 days 1
Thu 1 Oct, 18:32 UTC FW27d ago 1 – 0.5 days 0
Wed 30 Sep, 01:35 UTC29d ago 1 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign STT017NA · groups of 8+ · biweekly · 42 on average Friendly Seattle: No KOS | Chill | Noob Friendly
    Players 19/100
  2. 02MOD
    Callsign ENR051NA · groups of 8+ · 29 on average [US] Enardo - Random Farming - Small One Grid | OneGrid
    Players 17/50
  3. 03MOD
    Callsign WLL015NA · groups of 8+ · weekly · 27 on average [NA] Willjum's Solo Only | Thursday Wipes
    Players 6/100
  4. 04MOD
    Callsign DGN027NA · groups of 8+ · weekly · 15 on average Rust Degens - US Vanilla | Fridays
    Players 2/150
  5. 05MOD
    Callsign WLL015NA · groups of 8+ · monthly · 15 on average [NA] Willjum's Casual Solo/Duo Monthly
    Players 4/175
  6. 06MOD
    Callsign HMP018NA · groups of 8+ · monthly · 7 on average Hempville 420 No Kos Low Decay / Limited PvP
    Players 6/90
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Yaki's Test Server?

On Rust Tracker, Yaki's Test Server sits in these lists: Modded servers, tracked live and North America: live server tracking. It comes up under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Yaki's Test Server?

The game's server browser reads these tags from Yaki's Test Server: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon; NA (North America): In the server browser it is listed under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on Yaki's Test Server when wipe day lands?

At their busiest, recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.5.

On what schedule does Yaki's Test Server wipe?

Irregular wipe times at Yaki's Test Server: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 14 days 7 hours since this world was made.

Location and Status

What is the uptime on Yaki's Test Server, and is it online?

Right now Yaki's Test Server is online. By its own uptime figure, the last restart was roughly 4 days 2 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

Which Rust build is Yaki's Test Server running?

Rust network protocol 2635 and build 168909 is the build on Yaki's Test Server; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

What is performance like on Yaki's Test Server?

Server fps held an average of 248 across the last 48 hours, never below 198. Buildings, deployables and the rest of the world took it to a maximum of 137,175 entities. It drew as much as 4,837 MB of memory. Players feel lag when fps drops and the entity count climbs.

Where does Yaki's Test Server sit?

The NA tag places Yaki's Test Server in North America, by its own listing. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 91.229.114.179:28023.

Player Count

How many players are on Yaki's Test Server right now?

Yaki's Test Server is at 0 players, capacity 100. Peak of 1 in the last seven days, average 0 players. At 23:00 UTC it drew its highest average of the last 48 hours: 1 players.

What rank does Yaki's Test Server carry among Rust servers?

Seven-day player hours: #11,314 overall for Yaki's Test Server, top 51% of ranked servers, #1,333 in North America.

Map and Rules

Which settings and rules are confirmed on Yaki's Test Server?

No gather rate appears in Yaki's Test Server's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. Its label is vanilla: as Facepunch ships it: rates, kits and rules are unchanged. On: VAC, Valve's anti-cheat.

Which map is confirmed for Yaki's Test Server?

Generated by the game from seed 1337, the procedural map on Yaki's Test Server measures 4,500. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: Custom Map.

How to Join

How do you get onto Yaki's Test Server?

Open the console in Rust with F1 after starting the game, then type client.connect 91.229.114.179:28023. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules are unchanged.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Region

NA
North America In the server browser it is listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.