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Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,614online PAX34,171playing OCC2,816with players WIPED 3H69
VANVanilla traffic
Callsign

WHN5160=

WhyNotRust

Online NA · us5 91.229.114.120:28015 checked 12m ago

vanilla
Clearance · join
Players now 1/ 100 1% full
7-day average0peak 2
Rank#5,160top 23% · #879 in NA
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
00.250.50.75107:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:40 UTC25d ago 1 – running 0
Thu 1 Oct, 18:08 UTC FW27d ago 1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015NA · groups of 12+ · weekly · 251 on average Rusty Moose |US Main|
    Players 22/250
  2. 02COM
    Callsign RST015NA · groups of 16+ · weekly · 235 on average Rustoria.co - US Main
    Players 32/250
  3. 03COM
    Callsign RST015NA · groups of 12+ · weekly · 204 on average Rusty Moose |US Mondays|
    Players 268/325
  4. 04COM
    Callsign RST015NA · groups of 12+ · weekly · 155 on average Rustoria.co - US Mondays
    Players 200/225
  5. 05COM
    Callsign RST018NA · groups of 16+ · weekly · 155 on average Rustafied.com - US Friday
    Players 7/100
  6. 06COM
    Callsign RST010NA · groups of 16+ · weekly · 145 on average Rustopia.gg - US Main Premium
    Players 13/200
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry WhyNotRust?

Community servers, no tags, North America: live server tracking and Vanilla Rust servers, tracked live — the Rust Tracker lists that include WhyNotRust. It comes up under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

How should you read the tags on WhyNotRust?

Listed for the server browser to read, WhyNotRust publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; NA (North America): In the server browser it is listed under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on WhyNotRust when wipe day lands?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 29 hours after it.

On what schedule does WhyNotRust wipe?

The record holds too few of WhyNotRust's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 25 days 13 hours.

Location and Status

Is WhyNotRust up, and how does its uptime hold?

WhyNotRust is up and online at this moment. About 22 hours ago it restarted last, based on reported uptime. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 13 September 2026.

Which Rust build is WhyNotRust running?

Confirmed for WhyNotRust: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

How smoothly does WhyNotRust run?

For the last 48 hours it averaged 87 server fps; the floor was 51. Maximum entities carried: 91,862, from buildings and deployables to everything else. Peak memory use: 2,777 MB. A climbing entity count and low fps are what register as lag for players.

Where does WhyNotRust sit?

Listed in North America under NA, region code us5: that is WhyNotRust by its own tags. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 91.229.114.120:28015.

Population

What is the player count on WhyNotRust?

WhyNotRust is at 1 players, capacity 100. Over seven days: average 0, peak 2 players. At 07:00 UTC it drew its highest average of the last 48 hours: 1 players.

Where does WhyNotRust sit in the server rankings?

Top 23% of all ranked servers and #879 in North America: WhyNotRust ranks #5,160 on player hours over the last seven days.

Settings

Which settings and rules are confirmed on WhyNotRust?

The name of WhyNotRust carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. A community server: the server browser lists it under Community. Its label is vanilla: facepunch's game unaltered: rates, kits and rules unchanged. VAC is on, Valve's anti-cheat.

What map is WhyNotRust on?

A procedural map of size 4,000 runs on WhyNotRust, generated by the game from seed 1361231414. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

What is the way to join WhyNotRust?

To connect: start Rust, press F1, enter client.connect 91.229.114.120:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp100
Max players Slots: 100.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Region

NA
North America In the server browser it is listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.