LCL14212
local
Offline 91.156.114.182:28015 checked 42d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 135/250
-
02COMPlayers 116/200
-
03COMPlayers 12/250
-
04COMPlayers 23/250
-
05COMPlayers 10/100
-
06COMPlayers 19/200
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry local?
On Rust Tracker, local sits in these lists: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the tags mean that local is listed under?
Listed for the server browser to read, local publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs164497 (Build): This server runs game build 164497; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
Which wipe times are confirmed for local?
The record holds too few of local's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 42 days 10 hours since this world was made.
Location and Status
How reliable is local, and is it online now?
Offline now, local was last seen 42 days 9 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 16 September 2026.
Which Rust build is local running?
Confirmed for local: Rust network protocol 2633 and build 164497, Windows. Steam updates it for you; your game must share the protocol to join.
Where does local sit?
Nothing on region from local; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 91.156.114.182:28015.
Player Count
What is the player count on local?
Last seen 42 days 9 hours ago; local is offline at present.
How does local compare in the rankings?
Top – of all ranked servers, and #14,212 on seven-day player hours: local.
Map and Rules
Which settings and rules are confirmed on local?
No gather rate appears in local's name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.
How to Join
What is the way to join local?
Open the console in Rust with F1 after starting the game, then type client.connect 91.156.114.182:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2633,gmrust,cs164497,ts8
Game
gmrust
mp5
ts8
v2633
cs164497
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.