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Rust TrackerRTRC · Radar control
ATIS RTRC INFO B SRV11,876online PAX96,643playing OCC4,105with players WIPED 3H153
MODModded traffic
Callsign

LNF8054=

LionForge Vanilla #1

Online 91.122.45.39:28015 checked 9m ago

monthly wipes vanillamoddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 2
Rank#8,054top 36%
Last wipe5d agomonthly schedule
Next wipe9d 0hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

010020030040019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h.

The force wipe · high confidence

usual gap10.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 4

Coming wipes

  1. 9d 0hThu 5 Nov, 19:00 UTCFW
  2. 37d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 44 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 15:07 UTC5d ago 1 – running 0
Thu 15 Oct, 15:07 UTC12d ago 1 halved by day 4 7 days 0
Fri 2 Oct, 07:27 UTC25d ago 1 halved by day 3 13.3 days 0
Thu 17 Sep, 23:21 UTC39d ago 2 halved by day 5 14.3 days 0
Sat 12 Sep, 11:57 UTC45d ago 2 held half 5.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry LionForge Vanilla #1?

On Rust Tracker, LionForge Vanilla #1 sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

How should you read the tags on LionForge Vanilla #1?

These tags are published by LionForge Vanilla #1 for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on LionForge Vanilla #1 when wipe day lands?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 44 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 25% of the time. By day 4 the crowd dropped below half where it did not hold.

Which wipe times are confirmed for LionForge Vanilla #1?

One wipe a month for LionForge Vanilla #1: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 5 days 3 hours. A monthly wipe schedule is published in its tags.

Server Details

How reliable is LionForge Vanilla #1, and is it online now?

LionForge Vanilla #1 is up and online at this moment. The uptime it reports puts the last restart about 4 days 21 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

What Rust version is LionForge Vanilla #1 on?

Rust network protocol 2635 and build 168909 is the build on LionForge Vanilla #1; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

How smoothly does LionForge Vanilla #1 run?

For the last 48 hours it averaged 173 server fps; the floor was 123. Peak entity count: 65,847, covering buildings, deployables and all else in the world. It drew as much as 4,114 MB of memory. A climbing entity count and low fps are what register as lag for players.

Which location is LionForge Vanilla #1 in?

No region is published by LionForge Vanilla #1. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 91.122.45.39:28015.

Population

What is the player count on LionForge Vanilla #1?

Tracking LionForge Vanilla #1: 0 of 50 slots filled. Seven-day average 0 players; peak 2.

Where does LionForge Vanilla #1 sit in the server rankings?

Top 36% of all ranked servers, and #8,054 on seven-day player hours: LionForge Vanilla #1.

Map and Rules

Which settings and rules are confirmed on LionForge Vanilla #1?

No gather rate appears in LionForge Vanilla #1's name. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. It uses the word vanilla for itself: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.

Which map is confirmed for LionForge Vanilla #1?

A procedural map of size 3,500 runs on LionForge Vanilla #1, generated by the game from seed 426701561. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

Which steps join LionForge Vanilla #1?

Open the console in Rust with F1 after starting the game, then type client.connect 91.122.45.39:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://rust.lionforge.dev/en/.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.